Home  | Login  | Register  | Help  | Play 

RE: =AQ= Direct-to-Dev Questions

Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> RE: =AQ= Direct-to-Dev Questions
Page 9 of 16«<7891011>»
Forum Login
Message << Older Topic   Newer Topic >>
9/26/2018 10:35:49   

Ah, I don't know if staff divulges this kind of information, but... If it's alright to ask, how many enemies are out there during wars? I'm just curious on how much estate participation amounts to in wars since we can have a pretty good grasp of the player participation because of the warzone thingy... Would be fun to compare them both I guess~

Sorry for bothering with so many questions! >.<

This war (and the last one) have had 1.5M mobs.

And you're not bothering anyone ^^ ~IMR

< Message edited by In Media Res -- 9/26/2018 18:35:03 >
AQ  Post #: 201
9/28/2018 9:17:33   

With Fire Dragon Blade being at 150G(PLvl 153), will the other elemental dragon blades be updated to be at lv150G as well?

Sure, but not right now. Poke us the next time there's a dragon war on! ~IMR

< Message edited by In Media Res -- 10/9/2018 0:21:56 >
AQ  Post #: 202
10/1/2018 1:43:46   

Tribal Shaman's "wolf spirit" skill doesn't stack well with fear from other sources. For example, you can add fear from "snarl" skill on top of Shaman's skill, but you can't do it vice versa.

May i ask for update ?

Done! Clear your cache, and enjoy! ~IMR

< Message edited by In Media Res -- 10/10/2018 15:57:10 >
Post #: 203
10/1/2018 2:51:49   

Could re-skinned weapons at the very least be toggleable so that players will not have a 'wasted weapon' in their inventory? Kind of shocked that Drowning Depths is a Magic staff when it looks more like a Ranged Trident.

v well so be it then, but frankly speaking, Drowning Depths seriously looks more like a Trident, I really don't understand how it ends up being a staff though.

What Kay Oh said, basically. I think it's healthier for the game if we don't add toggles on everything. ~IMR

< Message edited by In Media Res -- 10/10/2018 16:06:52 >
AQ  Post #: 204
10/2/2018 10:51:51   
Kay Oh

^ If you give them toggles they won't be reskins anymore. If toggles would be added, they should be done for both the original and the reskin. That being said, I'd rather not see MRM toggles, build specific weapons are healthier for the game imo.
AQ MQ AQW  Post #: 205
10/2/2018 11:21:06   

I have some questions regarding the custom face package.

What are some of the limitations regarding custom faces?
Is it possible to create a face that is based off an item (say, a helm) from another AE game?
Are you able to make parts of your custom face CC?
Is a sketch up of the face mandatory when sending in details or will it be okay trying to go into as much detail as you can?

Just wondering since I'm considering buying a custom face package. The tokens would be a huge help.

Thanks in advance.

EDIT: Got answers to my questions by Anim through discord.

< Message edited by Zephyr3337 -- 10/2/2018 16:41:29 >
AQ AQW  Post #: 206
10/3/2018 5:03:54   

I just noticed it was there, and I'm wondering: is the "Awe!!! Upgrade" button statistically any different from opening up a box normally- so, would the shops have the same chance of appearing if the Awe Upgrade button was clicked?

I can't go into specific rates but: AWE!!! gives you either a common or AWE!!! giftbox (no rare or UR). Normal gives you either a common, rare, or UR giftbox (no AWE!!!). ~IMR ((EDIT: That's pretty odd, because I distinctly remember getting a rare box from the Awe!!! button. :| ))

< Message edited by Uskius -- 10/11/2018 22:33:33 >
AQ Epic  Post #: 207
10/3/2018 7:10:08   

@Uskius I think staff never disclosed the exact numbers of the GGBs, but user testing led it to something along those lines IIRC...

UR: 3%
R: 10%
C: 87%

There was no way of figuring out what is the chance of getting an Awe box though, since each person can only get those once... My guess is that it would be about as rare as the UR box.
AQ  Post #: 208
10/5/2018 4:14:38   

Would it be possible to allow paying to change from Call Mogdin/RhubZard to the respective Summon versions since they exist? Like how you can from StarSlayer to StarSavior?

I can do that! Thanks! ~IMR

< Message edited by In Media Res -- 10/20/2018 19:37:45 >
AQ DF MQ  Post #: 209
10/5/2018 23:48:19   

Rip in the Sky is now inaccessible from the town with this new Mogloween setting. An unintended bug?

Should be fixed. ~IMR

< Message edited by In Media Res -- 10/20/2018 19:38:06 >
AQ  Post #: 210
10/7/2018 17:45:54   

Staff of Awe when quipped while in Werepyre form bugs out the game.
I'll need more details, but this MIGHT be fixed. ~IMR

Also, Where are the Vampire's Firebat pets?

< Message edited by In Media Res -- 10/20/2018 19:38:31 >
AQ  Post #: 211
10/8/2018 14:29:34   

For AnimalKing (Via Discord):


Very, VERY soon you shall be able to unleash your full floofness custom face.


Daimyo would gladly ride on your shoulders into battle. =p

Not sure if Lore is ready to handle such powah just yet.


< Message edited by AnimalKing -- 10/25/2018 9:52:44 >
AQ MQ  Post #: 212
10/8/2018 16:10:35   
red vector

This one is for Kam and IMR: What does the Stat% number mean? For a lvl 150 armor, the stat% number is 1109.8. Obviously, it's related to whatever stat you're using to attack, but how would it factor into the damage of, say, a 16-48 melee weapon?
Also, what programming language do you use? Java?

Written in AS2. Old school. =p

< Message edited by AnimalKing -- 10/25/2018 9:53:41 >
AQ AQW  Post #: 213
10/8/2018 16:44:21   

^ Iím pretty sure AQ is written in AS3. Their db is OracleDB, I think?
AQ DF MQ Epic  Post #: 214
10/8/2018 17:27:04   

@Red Vector Stat% is a multiplier of how much damage your stat points increase your damage per turn. (An armor with 1109.8% stat will give 11.098x the usual boost of damage your stats would give.)

How much it increases though... Well, that's complicated to answer... *deep breath*

The exact boost can be found in the Master List of Game Formulae, which is as follows:

Melee Weapon: STR/8 + LUK*3/80
Ranged Weapon: STR/10 + DEX/40 + LUK*3/80
Magic Weapon: INT*3/32 + LUK*3/80
Melee Skill/Spell: STR/4 + LUK*3/80
Ranged Skill/Spell: STR/5 + DEX/20 + LUK*3/80
Magic Skill/Spell: INT/4 + LUK*3/80
Pets & Guests: CHA/15 

To calculate how this adds up to your damage, you need to include this amount in the following formulas:

Average Lucky Strike Stat = 0.0375*LUK

Normal Weapon Power = (Weapon Base) * (Armor Base) + (Weapon Random) * (Armor Random) / 2 + (Stat Damage) * (Armor Stat) / 2
Weapon Special Power = (Weapon Base) * (Special Base) + (Weapon Random) * (Special Random) / 2 + (Average Lucky Strike Stat) * (Special Lucky Strike) / 2

Average Weapon Damage = Resistance * [Weapon Hit Rate * (1 - Special Rate) * (Normal Weapon Power) + (Weapon Special Hit Rate) * (Special Rate) * (Weapon Special Power)]

Average Spell Damage = Resistance * (Hit Rate) * [Base + Random / 2 + (Stat Damage) * (Spell Stat) / 2]

Average Pet/Guest Damage = Resistance * (Hit Rate) * [Base + Random / 2 + (Stat Damage) * (Companion Stat) / 2] 

... I'd recommend just thinking that more stats = more damage.

As for the language, AQ is programmed in Action Script 2.
AQ  Post #: 215
10/9/2018 9:05:31   

Hey I remember Sariel's Vigil and Harvenger being released around Mogloween time several years back, will they ever be updated?
Not any time soon. ~IMR

Also, are there going to be anymore updates to any more TLaPD items?
Nope. ~IMR

Will there be any items coming to the LTS for the month of October replacing the Traveller's Blade etc.?

What will we be getting for this year's anniversary?

< Message edited by In Media Res -- 10/20/2018 19:39:46 >
AQ  Post #: 216
10/9/2018 20:43:36   

@Bolter From the homepage:

Limited-Time Shop:
Do not be tardy if you want any of the amazing Back-To-School gear currently in the LTS! All equipment is leaving this week to make room for the ghastly Ethereal Soul Drinker Blade. Feeding on the essence of your enemy to restore your HP and MP, this is one weapon you do not want to miss - only available during October!
AQ  Post #: 217
10/10/2018 22:17:04   

Oh oh! New question!

For future class revamp projects, do you plan on adding tiers all the way to lv 150? Or are you planning on sticking to the plan of only making tier 3 classes reach the high levels?
Yes, they'll all go to 150. ~IMR

I was just thinking it would be really nice to have stuff like Dragonslayer, Dracomancer, Berseker and the like reach the level caps, even if the basic Fighter/Mage/Rogue/Scholar didn't...

< Message edited by In Media Res -- 10/20/2018 19:40:58 >
AQ  Post #: 218
10/11/2018 19:04:08   

Ethereal Soul Drinker cost tokens despite having gold tiers? Is it a bug?
Yes, should be fixed. ~IMR

< Message edited by In Media Res -- 10/20/2018 19:41:22 >
AQ  Post #: 219
10/11/2018 22:32:06   

Will there be a new master craft set this year?
yes! ~IMR

< Message edited by In Media Res -- 10/20/2018 20:24:59 >
AQ Epic  Post #: 220
10/13/2018 18:37:43   

I am in the sea fiend quest. first battle is windzard . I have played twice , it has froze twice . i am sure it is because death was called .is there a bud in it?
AQ  Post #: 221
10/13/2018 18:40:33   

@Above Bug was reported twice already ( Here and Here), staff is probably working on a fix.

For now, it's best if you pick some other temporary weapon to substitute your Blade of Awe, since the game will probably freeze again if you keep using it.
AQ  Post #: 222
10/16/2018 23:52:32   

Ah, just a question that came to mind with people being apocalyptic about the end of Flash again...

Are there any plans for a remake on the character page? Because the display that shows your level/GGBs/Stats uses Flash, right? In this case it won't work once browsers stop supporting it... And considering how people look at others' character's pages to give advice all the time, it seems like it would be a problem to become unable to see part of the CPs.

Captain Rhubarb says: That data can go back to being shown on the web page in html. ~IMR

< Message edited by In Media Res -- 10/20/2018 23:07:02 >
AQ  Post #: 223
10/19/2018 17:21:13   

Can we take a look at updating the tiers for the items in the game? AQ has alot of armors that are on irregular or oudated tiering. Updating some of these items would be extremely helpful in bringing up more end-game options.

We could! Got any candidates? ~IMR

< Message edited by In Media Res -- 10/20/2018 20:50:03 >
AQ MQ  Post #: 224
10/19/2018 20:31:10   

Hey ya'll, in regards to the subrace no drops, I remembered it was mentioned before that eventually we'll be able to customize their elements similar to how blade of awe works, Is there still plans for this? Thanks in advance.

We've pretty much given up on this. It's gotten too complicated @_@ ~IMR

< Message edited by In Media Res -- 10/20/2018 20:55:30 >
AQ  Post #: 225
Page:   <<   < prev  7 8 [9] 10 11   next >   >>
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> RE: =AQ= Direct-to-Dev Questions
Page 9 of 16«<7891011>»
Jump to:


Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.

Forum Software © ASPPlayground.NET Advanced Edition