Super Sentog Justice Go
Location: Super Sentog, Big and Small, Super Sentog Appears!
Level: As player
Damage Type: Melee
Experience rewarded: Scaled
Gold rewarded: Scaled
Melee: 15 + Level/10
Pierce: 15 + Level/10
Magic: 15 + Level/10
Attack Type 1 - Super Sentog Justice Go lunges at its target and strikes, dealing 3 hits of Good damage.
Attack Type 2 - Super Sentog Justice Go releases cyan blasts from its arms, dealing 5 hits of Water damage and applying 'Justice Reflexes' (+100 Block/Parry/Dodge) to itself for 2 turns.
Attack Type 3 - Super Sentog Justice Go lunges at its target and strikes, dealing 3 hits of Wind damage with +200 Crit and +200 Bonus to Hit.
Attack Type 4 - Super Sentog Justice Go releases cyan blasts from its arms, dealing 5 hits of Energy damage and attempting to stun its target for 2 turns.
Attack Type 5 - Super Sentog Justice Go releases cyan blasts from its arms, dealing 5 hits of Fire damage, inflicting 'Justice Burn' (a Fire DoT) upon its target for 5 turns, and permanently increasing its damage by 5%.
Attack Type 6 - If the player has any guests in their party or DoomKnight Variant One equipped, Super Sentog Justice Go will strike its target 5 times in succession and inflict a lethal DoT.
Bringing a guest with you will cause the fight to end early after this monster attacks you. If it attacks a guest, you will lose them just as quickly. You will still be able to keep your pets, though.
After its fifth attack type, it rotates back to its first attack type on its next turn. Should it be stunned and the effect wears off, the pattern continues uninterrupted.
BluuHorseOfficial for new attack type descriptions, other information, correction and entry reformat.
Jorath for correction.
TFS for corrections.
< Message edited by Jay -- 5/13/2019 5:00:29 >