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2/2/2018 23:15:54   
Occavatra
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Groundhog Dave
???

Location: Groundhog Dave, Big and Small, Groundhog Dave Appears!

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Fear

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: 0
DEX: 0
INT: Level*5/2
CHA: 200
LUK: 0
END: Level*5/2
WIS: 0

Offense
Crit: 0
Bonus: Level/5
Boost: 0%

Damage Multipliers
Non-Crit: 100%
Dex: 100%
DoT: 100%
Crit: [175+INT/10]%

Defense
Melee: 5 * Level/90
Pierce: 5 * Level/90
Magic: 5 * Level/90
Block: 15 * Level/90
Parry: 15 * Level/90
Dodge: 15 * Level/90

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
None

Attack Types
Attack Type 1 - Launches a massive array of faded particles and bright explosive energy to target for 3 hits of 100% Fear damage, amounting to 300% damage; applies 'Timestopped' to target, stunning it for 1 turn.
Attack Type 2 - Launches bolts of electricity from a magic circle to target for 4 hits of 75% weakness-seeking damage, amounting to 300% damage; applies 'Drained' (-50% Boost) to target for 2 turns.
Attack Type 3 - Drain target's energy from his gear for 5 hits of 75% weakness-seeking damage, amounting to 375% damage; applies 'Time Anomaly' (+150 Block/Parry/Dodge Defense) on himself for 3 turns; applies 'Drained' (-75 Bonus) to target for 1 turn. (Pop-up: Groundhog Dave steals some of your time and powers up!)
Attack Type 4 - Launches an explosive burst of energy to target for 1 hit of 400% Fear damage.
Attack Type 5 - Summons the Orb of Time and releases all stored time energy to target for 1 hit of 900% Fear damage, with +200 Bonus; recovers 100% of his max HP. (Pop-up: Dave unleashes his charged time energy!)

Other information
  • Groundhog Dave permanently increases his damage by 5% per hit each time Attack Type 3 is used.
  • Groundhog Dave does not follow a traditional rotation;
    • Attack Type 1 will always be used on the first turn and has a cooldown of 10 turns.
    • Attack Type 2 will always be used on the second turn and has a cooldown of 2 turns.
    • Attack Type 3 will always be used on the third turn and has a cooldown of 5 turns.
    • Attack Type 5 has a charge time of 14 turns and has a cooldown of 13 turns; Attack Type 5 can be telegraphed by warnings.
      • Upon the first turn of battle or first turn after the use of Attack Type 5: (Pop-up: Dave begins charging time energy.)
      • Upon the seventh turn before the use of Attack Type 5: (Pop-up: Dave is halfway charged with time energy.)
    • If none of his other attacks are available, Attack Type 4 will be used.


    Thanks to
  • DemonicDarkwraith for image, attack type images, other information, and corrections.
  • Shadow X Ascendant for corrections and Attack Type 5 information.
  • TFS for information and corrections.
  • BluuHorseOfficial for entry reformat.

    < Message edited by DemonicDarkwraith -- 6/5/2024 18:52:15 >
  • AQ DF MQ AQW  Post #: 1
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