The Pale Emperor
Member
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I did some DPS testing with Harbinger + Stonecrusher against VHL + Stonecrusher. The results are, quite honestly, extremely impressive. This is all copied from my post on the AQW subreddit: "The tests were done at level 85, full luck (level 85 enhancements), a stable weapon, and one 15% damage boosted item. The stonecrusher was a level 50 (decided to go with a low level to try and showcase the individual DPS of these classes), had full luck enhancements, and a stable weapon. The enemy was the Doom Overlord from /necrodungeon. Bolded values are averages. Exalted Harbinger Time | DPS 1:09.57 | 9,921.66 1:17.36 | 8,919.66 1.05.00 | 10,615.76 1.19.01 | 8,723.45 1.06.66 | 10,351.41 1:11.65 | 9,633.63 Void Highlord Time | DPS 1.07.90 | 10,162.37 1.11.69 | 9,625.12 1.06.67 | 10,349.86 1.11.99 | 9,585.01 1.12.09 | 9,571.71 1:10.45 | 9,797.72 Your results will vary, as this is a comparison with 3 classes. The support player might be using different enhancements, be a different level, play differently, etc. However, it should scale with the results here." I think Harbinger is an amazing class PvE wise in pairs, with another support class. Admittedly it is pretty hard to use, since you need to be juggling your health quite a lot. However, it is not impossible, and the damage payoff is quite good. I personally don't think it needs to be changed too drastically. However, Soul Rend is kind of problematic. Either the hit chance or crit chance (or both) needs to be increased, as missing your nuke is super problematic with this class. Putting yourself at a risk of dying only to have your main attack miss is a pretty big setback, and I think something should be done to minimize that. It would make the class feel a little less clunky than it already (understandably) is.
< Message edited by The Pale Emperor -- 3/4/2018 22:25:14 >
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