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RE: Pets/Guest - Read the first post!

 
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11/28/2020 14:37:41   
joac1144
Member

Why is Dekanor +50% damage additive? It's 'overcharged', so it should be multiplicative unless this is a balance change that you're doing from now on.
Same goes for the +10% damage for Undead Turkey.

---------------------------------------------------------------

quote:

May we get Info Subs for the Paladin Guests? Thank you!

I don't expect to see official infosubs for these at this point, so here's mine :)

Guests from the updated Paladin class skill (Paladin Reinforcements):

quote:

Daimyo:
Light guest. Can either use MP or SP as upkeep, depending on what you've chosen when you summon it with the Paladin Reinforcements skill.
+5 Bth lean.

Does +10% damage on monsters tagged as "undead" or "doom", +6.67% damage on monsters tagged as "demon", and -5% damage on everything else.
Daimyo can be toggled to pay *1.5 upkeep cost. Doing so will make it heal you after each attack.
Normal guests heal you equal to 100*(85/100)*0.9 = 76.5% guest damage. Daimyo will heal you equal to 33.3333*(1+0.5) = ~50% guest damage when toggled.
The healing is not affected by Daimyo's trigger on undead/demon/everything else.

quote:

Manifestation
Light guest. Can either use MP or SP as upkeep, depending on what you've chosen when you summon it with the Paladin Reinforcements skill.

Can be toggled between damage mode and boost mode.
- Damage mode does +100% damage and requires double upkeep. If the guest is set to SP upkeep, the guest will just double its upkeep. However, if the guest is set to MP upkeep, damage mode changes the upkeep to normal SP upkeep + normal MP upkeep.
- Boost mode boosts your Light damage similarly to the Lepre-Chan pet.
It will boost your damage by +((30 + 30 * [CHA]/[expected CHA])*[trigger])%, where [trigger] = 1.1 against Undead, 1.066667 against Demons, and 0.95 against everything else. The boost is also modified by the outleveling formula as usual.
Boost mode has standard guest upkeep.

quote:

Apprentice
Light guest. Can either use MP or SP as upkeep, depending on what you've chosen when you summon it with the Paladin Reinforcements skill.

Can be toggled between damage mode and block mode.
- In damage mode, the guest does +10% damage on Undead, +6.67% damage on Demon, and -5% damage on everything else.
The atack type follows your weapon's attack type, so if you're holding a Melee weapon, the guest will do Melee damage, and similarly with Ranged and Magic.
- In blocking mode, the guest decreases the Bth of all incoming attacks on the player instead of attacking. The Bth penalty is calculated by this formula: (10.8 + 10.8 * [CHA]/[expected CHA])*[trigger], where [trigger] = 1.25 against Undead, 1.1667 against Demon, and 0.875 against everything else. It is also modified by the outleveling formula as usual.
AQ  Post #: 126
12/7/2020 23:43:39   
  In Media Res
 Lemon Bars of Order


Update to Essence of Carnage:

- Rampant Backlash is now 58.86%, and it properly works through the Backlash status.

- Last iteration, the Defiant MP healing had a x0.6 penalty for following all elements. I've softened this to a x0.9 penalty, but now there's a clawback if you heal more than [1 standard spell's cost] in MP. If you do, you heal [cost]*(Heal/[cost])^0.75 instead.
AQ  Post #: 127
12/8/2020 11:59:05   
roobee
Member
 

quote:

New in the LTS: Tiger Land Shark. Kam says:

Should this be Land Tiger Shark? I own a Land Tiger Shark and can't find any info subs for it.
Post #: 128
12/12/2020 22:46:01   
  In Media Res
 Lemon Bars of Order


Apparently we never had official info subs for the Thunderbird set from 2018?

Thunderbird Joust Egg

MC Energy pet. Click to toggle between:
  • Two Melee hits, -10 BTH lean. MC: +5% damage.
  • One Ranged hit. Deals -84.25% damage and Paralyses your foe for 1*[monster Energy resist] rounds, rounded randomly. The monster can resist with a save at a +20 bonus (inflict with CHA/LUK, resist with END/LUK).
  • AQ  Post #: 129
    12/17/2020 16:11:58   
    Cray
    Lorekeeper

     

    Via Kam:

    Scathing Dreamseer

    MC Fire pet. MC effect is normally +5% damage, but it also has two modes it toggles between. In its default SP heal mode, if you have >= 50% of your max SP, then it does its attack as normal. If you have < 50% of your max SP, it will trade half pet damage and the 5% MC to cause you to get healed after its attack. Same deal for the MP heal mode toggle; if at >= 50% MP, it attacks as normal, if at < 50% MP, it'll heal you for 55% of a pet attack in exchange for the damage portion doing 50% of normal pet damage.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	2	3	6	10	14	19	24	30	36
    Rand	3	6	12	18	27	36	48	60	71
    Stat	99.75	149.25	248.25	347.25	446.25	545.25	644.25	743.25	832.35
    BtH	1	3	8	13	18	23	28	33	38
    									
    MCPrice	18	24	89	614	4841	38929	313757	2529504	12102583
    MCSell	9	12	44	307	2420	19464	156878	1264752	6051291
    Post #: 130
    12/17/2020 17:55:02   
    Shiba
    Member

    Shouldn't it heal *1.125 SP and *1.5 MP in their respective modes? For healing something other than HP?
    AQ  Post #: 131
    1/12/2021 12:53:56   
      Kamui
     Hashire sori yo Kaze no you ni!


    Cometoid/Meteoid Jelly

    Ice/Energy Pet, no BtH or base/random leans, works similar to the Leech pets. MC effect is +5% damage. The pet deals 20% of its normal damage (AKA 21% of normal pet damage), and then heals your HP, MP, or SP for 4x the damage dealt, with MP getting a x1.5 multiplier, and SP getting a x1.125 multiplier. You can click to toggle the pet between HP (default)/MP/SP modes. You can swap between Cometoid and Meteoid version via the item upgrader function.

    Level	5	15	35	55	75	95	115	135	150
    Type	G	G	G	G	G	G	G	G	G
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Base	3	4	7	10	14	19	25	31	36
    Rand	6	8	14	21	30	39	49	61	71
    Stat	149.25	188.85	277.95	367.05	461.1	560.1	659.1	758.1	832.35
    BtH	3	5	10	14	19	24	29	34	38
    AQ DF MQ  Post #: 132
    1/18/2021 0:16:58   
    Lv 1000
    Member

    From Kam on Discord:

    Item Update -
    quote:

    Cometoid/Meteoid Jelly: Fixed the bug where I forgot to factor out mob elemental resistance on the healing received. AKA before if you were to use the Cometoid Jelly to attack a foe with 125% Ice resist and get your HP healed, you'd just directly get x4 the damage the pet dealt as healing. Now it'll do a quick /1.25 on the healing value before it's applied, so the pet acts as though it's targeting 100% resistance.
    Post #: 133
    2/6/2021 3:43:47   
    1stClassGenesis
    Member

    This might not be in the correct section to ask, but if I may, there have been multiple changes to Poelala and friends lately. I'd like to know simply how does it work now and the numbers associated with them. Also would like clarification: my Summon Poelala is listed as Lv130, but the current ones in GGB are Lv0 and stated to scale to level?

    And also, the difference between Pet and Guest Poelala (and friends) statistically, if any.

    < Message edited by 1stClassGenesis -- 2/6/2021 3:47:11 >
    Post #: 134
    2/12/2021 19:14:41   
      Kamui
     Hashire sori yo Kaze no you ni!


    Legion Overfiend Blade

    Darkness pet, neutral damage lean. Has two modes, normal mode it just does +5% damage, in "parry" mode it does -19.7% damage. Two hits, Melee Darkness. -5 BTH lean.

    If it goes through its attack animation and is in parry mode, then it gets the following effect until the beginning of your turn: When your opponent attacks, it makes a save for each hit:
    Level: PowLvl vs MonsterLvl
    Major: YourCHA vs MonsterDEX
    Minor: YourLUK vs MonsterLUK
    If it fails the save, then the hit takes -12 BTH.

    Again, the pet has to go through its attack animation while in parry mode. If you have pet attacks switched off or if the pet is Paralysed, then you don't get this effect.

    Also, I'm pretty sure that someone is going to ask this, so: the pet does not interact with the Sword Master Emblem in any way.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Base	3	4	7	10	14	19	25	31	36
    Rand	6	8	14	21	30	39	49	61	71
    Stat	149.25	188.85	277.95	367.05	461.1	560.1	659.1	758.1	832.35
    BtH	3	5	10	14	19	24	29	34	38
    AQ DF MQ  Post #: 135
    2/12/2021 19:14:58   
      Kamui
     Hashire sori yo Kaze no you ni!


    Female Shinobi

    Wind summon/call guest. Has two modes, normal mode it just does +5% damage, in "parry" mode it does -19.7% damage. Two hits, Melee Wind. +10 BTH lean.

    If it goes through its attack animation and is in parry mode, then it gets the following effect until the beginning of your turn: When your opponent attacks, it makes a save for each hit:
    Level: PowLvl vs MonsterLvl
    Major: YourCHA vs MonsterDEX
    Minor: YourLUK vs MonsterLUK
    If it fails the save, then the hit takes -18 BTH.

    Again, the guest has to go through its attack animation while in parry mode. If guest is Paralysed or such, then you don't get this effect.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    AQ DF MQ  Post #: 136
    2/12/2021 19:16:06   
      Kamui
     Hashire sori yo Kaze no you ni!


    Lust - IMR says:

    MC Fire pet. Click to toggle between:
  • Pet attacks, one hit, +10 BTH lean. The monster takes +50% Heal Resistance (so healing effects on it are halved) until the start of the pet's next turn. The monster can resist with a save at a +0 bonus (inflict with CHA/LUK, resist with CHA/LUK). This is treated as a Control effect for the purposes of the save.
  • The pet boosts your Lucky Strike rate on Fire attacks by +40%. This boost is similar to Dunamis/Poe/etc boosts -- it's multiplied by (0.5 + [LUK/VStat]/4 + [CHA/VStat]/4) (to a max of *1.1) and by the usual outlevelling formula.
  • AQ DF MQ  Post #: 137
    2/12/2021 19:18:43   
      Kamui
     Hashire sori yo Kaze no you ni!


    Baby Eternal Dragon of Time

    Light pet, has two modes it toggles between, both inflict status effects. The first mode is Chrono Lock, which basically just attempts to Paralyse the mob, for this the pet pays MC and half pet damage (so total of 22% Melee) for a (37 x MobLightRes x Hits / 2)% chance to attempt a 1 turn Paralyse. The second mode is Chrono Acceleration, which basically is temporarily aging the monster to make them weaker, inflicting a -(43.5 x MobLightRes x Hits / 2)% damage dealt Choke on the foe for 1 turn. Both statii have a 50% save, Paralyse inflicts with your CHA/LUK vs mob's INT/LUK (dispelling the chronomancy before they're frozen), while the Choke inflicts with your CHA/LUK vs mob's END/LUK (ability to endure the rapid aging).

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Base	3	4	7	10	14	19	25	31	36
    Rand	6	8	14	21	30	39	49	61	71
    Stat	149.25	188.85	277.95	367.05	461.1	560.1	659.1	758.1	832.35
    BtH	3	5	10	14	19	24	29	34	38
    AQ DF MQ  Post #: 138
    2/20/2021 1:33:16   
    Noone
    Member
     

    The infosub for Lust should be adjusted to show that the heal suppression is now tagged as "Mindlock" as per the discussion thread. Just mentioning as it seems like something relevant that will be buried in time.
    Post #: 139
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