Carandor
Legendary Scribe of Lore
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Golden Fang «Neutral Light Armour. Subrace Armour.» Location: Werewolf Lair Element: Light Type Z Z Z Z Z
ClassLv 10 10 10 10 10
Level 55 85 110 125 143
PowLvl 70 MC 95 MC 120 MC 135 MC 153 MC
Price 1320 2410 3674 4620 5940
S <48h 1188 2169 3306 4158 5346
>48h 330 602 918 1155 1485 COMBAT DEFENCE Melee 37 41 45 47 50
Ranged 32 36 40 42 45
Magic 42 46 50 52 55 ELEMENTAL MODIFIER Fire 73 69 65 59 56
Water 67 58 51 46 42
Wind 93 93 93 90 90
Ice 85 84 84 83 82
Earth 85 84 84 83 82
Energy 105 105 105 100 100
Light 63 54 47 42 39
Dark 100 100 100 95 95 ATTACK Hits: 2 Type: «As Weapon» Element: «As Weapon» BR% 155 185 230 252.5 279.5
Stat% 281 347 446 495.5 554.9
BTH 8 11 15 16 19 EFFECT You receive Armour Lean x1. NOTE: This is currently bugged to give the x1.25 armour lean. You can only use the skills of this armour if you have completed the final Werewolf quest. Become the Beast appearance is based on whether your face is male or female. DESCRIPTION Serving the Werewolf King proudly in the battle against Queen Safiria and her Vampire army. This armour is only usable by players who have properly unlocked it by completing the advanced werewolf quest. NOTE: Wherever it says [MainStat], it means STR if you're wielding a Melee weapon, DEX if Ranged, and INT if Magic. Subrace Ability: Vengeance - Passive You've been recruited to serve the WereKing in his fight against Safiria! You deal 10% extra damage against Vampires. Deal +10% damage with all weapon, spell, pet and guest damage against vampires. Level 1: Wolf Claws - Active Those pointy things at the end of your fingers don't just let you open Frostval presents with ease. They also let you tear into your foe's flesh, leaving them bleeding! Costs the listed SP. You perform a normal attack. If the attack connects, then the monster starts Bleeding (power: 1). The monster can resist with a save at a +0 bonus:Level: PowLvl vs MonsterLvl Major: MainStat vs MonsterEND Minor: YourLUK vs MonsterLUK [MainStat] is determined based on the last applicable hit. This respects your weapon special. Level 55 85 110 125 143
PowLvl 70 95 120 135 153
Damage 32-207 46-321 63-413 75-473 90-547
SPCost 145 209 280 326 385 Level 2: Lycan Healing - Passive Guardian You can't keep a good werewolf down. You probably can't keep a bad werewolf down either, but that's irrelevant, because now you heal a bit of HP every turn. Each turn you heal HP equal to (YourMaxHP at [Powlvl] + YourCurrentEND)/400. Level 3: Lycan Reflexes - Toggle You got wolf-like reflexes, which are like cat-like reflexes but better. While active, this ability gives you a small DEX boost for a modest SP upkeep. Boosts Dexterity for the listed SPCost per turn. Level 55 85 110 125 143
PowLvl 70 95 120 135 153
DEX +45 +45 +45 +50 +50
SPCost 31 31 31 35 35 Level 4: Snarl - Active Guardian Roar with such fearsomeness that it shakes your foe to the core! This quick-cast skill doesn't use a turn. Quick-cast skill. Does not use a turn. Maximum of 2 casts per turn. Costs SP (Mel/Ran for Melee and Ranged weapons, and Magic for Magic weapons). Does no damage, but the monster becomes Afraid (3 rounds, 25/63 chance of not acting). The monster can resist with a save at a +20 bonus:Level: PowLvl vs MonsterLvl Major: MainStat vs MonsterCHA Minor: YourLUK vs MonsterLUK This doesn't respect your weapon special. Level 55 85 110 125 143
PowLvl 70 95 120 135 153
SPCost 72 104 140 163 193 Level 5: Call Pack - Active You're not alone - you got the Wereking's army at your back! Call forth a werewolf guest to fight by your side! They'll flank your foe, lowering their defences! Summons a Werewolf as a Guest. Use the skill again to dismiss the guest. Summoning or dismissing it will not use a turn. The guest's PowLvl is set when you call it; the guest won't level up if you level up. Level 6: Healing Howl - Active Guardian Call on the power of the moon to heal you! Healing skill. Uses END instead of INT for stat bonuses. Level 55 85 110 125 143
PowLvl 70 95 120 135 153
CostLvl 70 90 120 135 152
Damage 54-161 73-220 108-323 128-381 152-456
Stat% 477.7 589.9 758.2 842.35 943.33
BTH Auto Auto Auto Auto Auto
SPCost 145 209 280 326 385 Level 7: Lycan Vigor - Passive Your lycanthropy grants you enhanced energy. You'll regenerate a bit more SP every turn. Regenerate the listed SP per turn (rounded randomly). Level 55 85 110 125 143
PowLvl 70 95 120 135 153
SPHeal 7.7 10.2 14.4 16.8 19.8 Level 8: Lycan Strength - Toggle Guardian Get ready to RIP AND TEAR! You can now draw on your power to increase your STR for a small upkeep. Boosts Strength for the listed SPCost per turn. Level 70 90 120 135 150
PowLvl 70 90 120 135 153
STR +45 +45 +45 +50 +50
SPCost 31 31 31 35 35 Level 9: Wolf Fangs - Active Sink your teeth into your foe, dealing tremendous Earth damage! Costs SP (Mel/Ran for Melee and Ranged weapons, and Magic for Magic weapons). This doesn't respect your weapon special. SKILL Hits: 1 Type: «As Weapon» Element: Light Level 55 85 110 125 143
PowLvl 70 95 120 135 153
CostLvl 66 92 117 132 150
Damage 80-241 111-335 170-508 207-618 228-685
Stat% 716.49 898.47 1192.85 1367.67 1414.88
BTH 17 22 30 33 38
Mel/Ran 145 209 280 326 385
Magic 181 261 350 407 482 Level 10: Become the Beast - Toggle Guardian Unleash your true lycan strength on your foe! This transforms you into a more powerful form, increasing your damage at the cost of your defences. You'll also pay «» SP per turn to further buff your damage! Armour becomes fully-offensive ( Armour Lean x1.25). If you have the listed SPCost, then all spells gain +37.5% damage (this doesn't affect LS damage) and normal attacks become: HITS: 4 Type: «As Weapon» Element: «As Weapon» Level 55 85 110 125 143
PowLvl 70 95 120 135 153
Melee/Ranged
BR% 155 185 230 252.5 279.5
Stat% 140.5 173.5 223 247.75 277.45
BTH 8 11 15 16 19
Magic
BR% 116.25 138.75 172.5 189.38 209.63
Stat% 140.5 173.5 223 247.75 277.45
BTH 8 11 15 16 19
SPCost 108 156 210 244 289 Stat bonus to damage is STR/4 for Melee, STR/5+DEX/20 for Ranged, and INT/4 for Magic. This attack takes -12.5% (Melee/Ranged) or -25% (Magic) additive damage (this doesn't affect LS damage; not factored in). If you don't have enough SP, then it does the normal 2 hit attack instead. Numbers thanks to In Media Res and Kaelin. Write up template thanks to Ward_Point. Description thanks to Zeldax. Images thanks to Zork Knight. Analysis Starts off as a standard armour attack: Level 55 85 110 125 143
PowLvl 70 95 120 135 153
BR% 310 370 460 505 559
Stat% 562 694 892 991 1109.8
BTH 8 11 15 16 19 With two equally powerful hits, each hit does *1/2 damage. Lvl. 10: The SP-Costing attack deals *2 BR%. When used with a Magic weapon, it takes *0.75 BR%. With four equally powerful hits, each hit does *1/4 damage. Lvl. 6 and Lvl. 9 start out as standard skills: Damage 63-189 86-259 127-380 150-448 179-537
Stat% 562 694 892 991 1109.8
BTH 17 22 30 33 38
EleComp 1.27490 1.29463 1.33728 1.38009 1.27490 Lvl. 6: Deals *0.85 as an auto-hit penalty. Lvl. 9: Multiplied by the listed EleComp. All this has ALREADY been factored into the above numbers. Updates November 16, 2017: The armour was released.
< Message edited by Carandor -- 3/31/2018 6:45:34 >
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