A quickcast multi-layer damage reduction spell.
You take 33% damage from monster attacks for one round. Of that 33%, you take:
- 11% damage as hp,
- 11*1.5 or 16.5% damage as mp, and
- 11*1.125 or 12.375% damage as sp.
For the next two rounds you take 33% damage as DoT. This damage has the same hp/mp/sp distribution as above. If you cast Complex Defence again, the delayed damage stacks in a manner similar to poison or burn.
Costs mp, fairly low.
Appearance: Several layered barriers of octagonal runic holograms passing by in a quick procession.
Description: A composite protection spell derived from several lesser defensive enchantments. Includes mana shield, chi shield and all brand new delayed damage thaumaturgy.
< Message edited by Primate Murder -- 2/11/2019 10:20:34 >