roseleaf320
Creative!
|
Draft #2. Changes that affect the character in any way (moves, distances, etc) are bolded- I did also try to change my wording to prevent bunnying, more as practice for myself and a bit of a perfectionist attitude, but those changes are not bolded as they don’t actually change anything. Sorry if things got a bit long, I wanted to make sure everything was as clear as possible. Second time’s a charm? :) Name: Bei Lún Race: Human Gender: Female Age: 16 Element: Energy Appearance: Bei has light blond hair sloppily cut at shoulder-length, seemingly by herself. She wears thin cloth with short sleeves and leather boots. She’s thin, but well fed, and a tiny bit on the short side for her age. Her eyes, both a pale shade of yellow, stay almost completely still, even as her head is moving to follow others. History: Bei Lún was born to a family of great wealth and extreme superstition. When she was delivered, both her mother and the doctor noted strange chills, as if their own life forces were being taken away from them. Fearing the baby would bring a curse upon her and her children, but not wanting to leave it on the street, she promptly delivered the child to a distant uncle claiming that she believed it would have a better life away from the chaos of the city. The uncle accepted care of the child with the condition that the family would send a large sum of money to him each year in order to pay for her upbringing. And thus, a deal was struck. As the child began to grow, her new guardian was quick to realize that something was indeed different about her. Her eyes never followed him, or the old shoes he gave her to chew on, or the spoons he used to try to feed her. They followed nothing at all. When she cried, the air around her would spark, and sometimes the things she bit came out of her mouth with tiny char marks on them. Each time something new happened, he bumped up his price a little bit. It took much longer for Bei herself to realize she was different. She would overhear him talking to the neighbors-- what did he mean she couldn’t see? Of course she could see. She was in her bedroom and yet she could see the two of them right there in the doorway, it couldn’t be any more obvious. Why was the man across the street so confused as to why he was coughing? Couldn’t he see his fever? But the thing that perplexed her the most was writing. What was the point of it? She could see the designs Uncle made with his quill, but they only lasted a moment before they disappeared. Why would he go and give that paper to someone else? That’s what first tipped her off. What defined his words? His sight wasn’t her sight. He could still see the designs. But he couldn’t see past walls, and he couldn’t see that his neighbor was sick. And he definitely couldn’t move the things he saw without going up and actually touching them. There was a whole level of his world that she couldn’t reach, and yet he couldn’t reach hers, either. What were the philosophical implications of that? But more importantly, did this mean she was the only one that could see the pretty colors that a storm made? She tried to show her uncle the amazing world that he was missing out on. She would spend hours outside, making rainbows of color, using the world she saw to concentrate the air into beautiful designs. But he never understood. He looked on from inside, seeing only white sparks, feeling an occasional chill or wave of heat, and shrugged, slinking off to write another note to what she’d figured out were her parents. Did they leave her because they, too, couldn’t see this wonderful world she lived in? She wished with all of her heart that there was a way she could show them. She asked everyone she could, trying to figure out the words to say to at least make them understand. She figured out which words were different to her than they were to others, and which were the same. She learned that she could see “energy” and “heat” and learned what those words really meant. But no words she found could express that sight, not really. No one else could see it. Could know it. She was alone. But then she overheard a conversation in the cottage next door, about a competition that could grant a wish. Her questions changed focus, from science and psychology to the competition. And soon after that, from the competition to fighting. She learned hand-to-hand combat, how to protect herself. She learned how to render a man unconscious with only a few well-placed strikes. But on her own, she also learned how to use her sight, and her special powers, against others. Surely if anyone could understand her world of energy and be impressed by it, it would be the elemental lord of energy himself. And then, if he was impressed by her, she’d finally be able to show her family exactly how beautiful the world around them really was. Personality: To others, Bei could be summed up as an incredibly smart and curious young girl that sees the best in the world. Her unconscious, though, is a constant warzone. Her parents’ abandonment, her uncle’s disinterest, and her blindness have caused her to become both a girl that was forced to grow up too fast and a girl that never grew up at all. She has a much greater intellect than the average young adult, knowing and understanding facts about science, anatomy, and language that many grown adults cannot fully grasp. She can be incredibly philosophical at times, asking serious questions and debating answers about the meaning of life, words, perception, and morality. And yet, her psyche yearns for the simplicity and joy of a childhood she never got, and many of her words and behaviors reveal a maturity that at times is much lower than it should be for her age. Many of her philosophical contemplations are eventually brushed off by incredibly childish fascinations and dismissals, and she entertains many childish ideals and fantasies. Her main joy in life is a complete fascination for the “colors” she sees in her own world, much as a child is completely enthralled by fireworks or light shows. This conflict between child and adult controls her entire psyche, and even shows itself in her combat abilities: while she is intensely knowledgeable and skilled, she does not have complete control over herself and can sometimes even create things without knowing it. Bei Lún is her own paradox, a puzzle not even she herself can figure out. Although, can you expect anyone to figure out a puzzle without seeing the pieces? She is blind, after all. Abilities: Heat Sight: Bei is able to, much like an infrared camera, sense heat and the lack thereof. Because she is blind, she uses this as her “sight,” and though the most obvious use of this is identification of living things, slight differences in heat in the world around her (due mostly to different materials) allow her to form a pretty accurate concept of her surroundings. This kind of sight is not blocked by walls or other obstacles, but does get obscured and requires more focus the further away objects get from her. So, her awareness of the environment about 25 feet in radius around her is extremely high, but as she tries to look further from that she requires more focus accordingly, and it is incredibly hard for her to accurately see the environment more than 50 feet away from her. Heat Manipulation: Bei is also able to manipulate the heat around her, creating what she sees as a world of beautiful colors and designs at her own fancy. While there is plenty of heat in the air, living things are typically a much more efficient source of heat. She draws heat from her own self to move at will: her own body heat is slightly higher than a normal human, and she can survive with a much lower body temperature. However, if this low temperature becomes prolonged she will start to suffer from hypothermia as normal. Bei can also move and concentrate heat from the air and any objects in a 25 foot radius around her. She may stop and start this movement at will, even if she has not gotten to the amount of heat needed for an intended attack. If she cancels a move while the heat is gathering, it will start to drain away from where she moved it and attempt to equalize the heat of the environment, eventually dispersing back to its starting place. Color Burst: Bei expels heat from her body in a quick burst. This can either be concentrated, as a small burst coming out of her hand, or a larger burst centered around her body (about five feet in radius). This is done with a force that pushes people about ten feet away from her, although heavier people are able to resist this and cut it down to about five feet. Paint Refill!: Bei slowly saps heat from other people to restore it to her own body. The ONLY time she can take heat from living things is in this way, and only heat from living things can be used to restore her own body temperature. This can only be done when her own temperature is lower than normal, and cannot be done if another effect is actively draining her own body heat (like Sparkle Storm). She cannot drop people’s heat to a point where they would suffer extreme hypothermia: the worst symptoms anyone can suffer from her taking their heat are those associated with a high, but not medically alarming, fever (chills and heat flashes, shivering, general weakness and tiredness, slight trouble breathing, etc). Over time, the opponent’s body heat is naturally restored by the air around them. As such, the more heat Bei wants to take from a person, the longer it will take for her to get that amount. Note: the section detailing the limits of taking heat from other living things was moved here from the “Heat Manipulation” section as this is now the only place it is relevant. Lightning Creation: Bei can concentrate large amounts of heat to create lightning. This heat, depending on the move, can be drawn from herself or the air around her but requires time to gather. Zap!: Bei fires a single, honed bolt of lightning at an opponent, starting from her hand, with a maximum range of 25 feet. The heat needed for this is able to be drawn from either the air or her body. If she uses heat from her body, it is already much more concentrated, thus lowering the charge time to about five seconds. If she tries to use heat from the air around her, it takes time to gather and thus lengthens her cast time, the extent of this change depending on the arena’s environment. The bolt damages and may surprise the target, leaving an ache or burning sensation that could last several minutes, but this damage is not even a fraction of the amount of devastation a real-life lightning bolt causes, as the heat Bei generates for it is much much less than that created by the electron-transfer in a storm. If this bolt targets an arm or hand, it should cause the opponent hit to drop anything metal they are holding. It also creates a clap of thunder, which may interrupt spellcasting in a 30 foot radius if the casters are not devoting much concentration to their spells. Paint Splatter: Bei creates a storm of sparks immediately in front of the palm of her hand, sending an opponent reeling backwards and imprinting a slight burn mark (only first degree) on their skin or armor. This is usually enough to surprise and frazzle an opponent, but not enough to create long-lasting pain. She MUST be touching an opponent for this to have any effect. This does not require a lot of heat, and is mostly used as a “panic button” if enemies get too close to her, but as she is not fully aware of what she is doing it can only be used when she is incredibly scared and has no other easy means of fighting off the attack, for example, if she is pinned down and cannot use her hands or feet to hit an opponent’s weak spots (will be elaborated on in a different section). Sparkle Storm: If Bei is incredibly angry or scared, the area around her body (about 15 feet in radius) begins to crackle with small lightning sparks (not even a centimeter in length). Opponents that enter the charged area suffer what feels like small shocks all over their body, but are not knocked back, and thus can still attack her if they can concentrate and withstand the shocks. If they are in the area for an extended period of time their skin starts to suffer from burns. If something metal is being held by the opponent, the skin immediately holding it becomes the central target for the sparks. Thus, the skin will become burned much quicker, and the hand (or other appendage) will start to suffer muscle spasms that make it very difficult to maintain their hold on the weapon. If metal armor is worn, the opponent’s entire body will suffer from small muscle spasms, but because the sparks are more spread out, these spasms will be easier to control. The charged area drains heat from Bei’s body as well as making her quickly feel emotionally and physically drained, and thus fades in about fifteen to twenty seconds. After this, Bei will no longer feel scared or angry, but instead very tired, potentially causing her other attacks to be slower and less focused. Bei can create a similar effect willingly, draining a smaller amount of heat to maintain a storm with a radius of 10 feet, and a lesser effect. Opponents find it much easier to concentrate despite shocks, and can maintain easier control over any spasms. Bei can only start this when her heat is normal, and it will go 20 seconds before it is forcefully shut off and Bei has to begin restoring heat to herself. No other heat or lightning attack can be used while this is active, though she can turn it off willingly before the 20 seconds are over. Overload: Bei is confident she can impress her elemental lord without killing, and on the contrary believes that finding a way to win while still leaving others alive would be MORE impressive. If an opponent is knocked unconscious, she can channel her body heat and the heat around her to send electrical shocks through the opponent’s body, overloading their neurons and rendering them unable to move while still allowing essential system communications to regulate functions such as breathing and heart rate. This effect lasts half an hour and the opponent stays unconscious for that time, before movement is slowly regained over the course of an extra fifteen minutes. After that, the effect fades completely with no long-term repercussions. This essentially takes an opponent out of the competition that round while protecting them from any life-long damage (or death). Weak Spots: During her time training for the EC, Bei taught herself a specialized style of hand-to-hand combat focusing on taking advantage of her small figure and agility. She knows many human pressure points and focuses on hitting them in a way that will render an opponent weak or useless, though it will take multiple attacks in the same spot to have such a major effect. Against humanoids, these pressure points will tend to be the same, but when facing something incredibly different she will try to apply her current knowledge and may end up guessing horribly wrong. Each attack she does she can choose to infuse with a small amount of electricity in order to do a very small bit of extra damage and phase or confuse the opponent. She can also choose to drain a small amount of heat specifically from the spot she hits for the same effect, but she cannot reliably maintain both effects at the same time. Most common targets: jaw, voicebox, inside of elbow, armpit, or knee, back of the ankle (Achilles’ heel), and wrist. Equipment: Rainbow Wire: Bei carries a metal wire about five feet in length, loosely wound around her wrist. She can channel a low amount of heat through this wire or cause it to crackle. Both of these effects can cause burning or nerve damage if prolonged, but if the wire only makes contact for a second or two the effects only really startle them. The wire itself is not sharp, but is incredibly durable, and will still cause bleeding if it digs into skin. Bei uses this wire both to block attacks from weapons and to quickly bind an opponent (would typically take three seconds if the opponent is not struggling at all, which is unlikely), making it much easier for her to pin them down and enable her Overload attack. Although it is incredibly durable, it will still melt if exposed to intense heat (much greater than what Bei channels through it) or if it is forcefully broken either by someone with extreme strength or repeated sword strikes. If the strikes are in the same place, it will take less (maybe 3) in order to break it, but if they are spread throughout the wire it will require more (situational, maybe 5-7). Paint-Balls!: Bei carries, tied to a belt around her waist, a bag of two dozen incredibly dense metal balls, about a centimeter in diameter. She can choose to either charge these with electrical shocks, or heat the metal until it’s just below its melting point. If a charged ball hits an enemy, it creates small muscle spasms at the impact point for about two seconds. If Bei is able to hit a pressure point with a charged ball, it will cause the associated area to go completely limp for one second. If it hits the middle of the wrist, for example, the hand will go limp long enough for an opponent to drop what they are holding, but short enough that they can quickly pick it back up or use their hand to make a different action.She also has the option of channeling heat into the balls, making it so they are still held in one piece as they are thrown but they will change shape if hit (think like a blacksmith crafting a sword). If a heated ball hits another person(or anything else), then it will flatten considerably, creating a burn, and will need to be knocked or pulled off unless the surface they hit is angled forward, in which case gravity will naturally make it fall. These balls (no matter their heat or charge) can fly for about 50 feet before they drop to the ground, but her aim is only reliable for about 40 feet. If she tries to throw a ball at something further away than that, she likely will not only miss the body part she was aiming for, but the person entirely. At 20 feet she can reliably hit a general limb or area provided she is not distracted or interrupted by something, and at 10 if not distracted she can reliably hit a specific pressure point (though it is unlikely that, at this distance, small metal balls will be her best option for attack or defense). Last Resort: Although Bei is very reluctant to kill, she knows there may come a time when she has to choose that over dying. Under the sleeve of her right hand, she has tied a small, yet incredibly sharp dagger. She believes that the use of a physical blade is a show of her own weakness and inability to use her own special skills and knowledge, and so has vowed to use the dagger only if she absolutely needs to kill to protect her own life. In order for the dagger to actually get into an opponent’s body, it must only have to go through skin or incredibly light cloth, and her right hand and arm must be completely free to move. Because of the panic, fear, and shame behind this use, if the dagger enters an opponent’s body, all of Bei’s own body heat will be almost instantaneously channeled through it, resulting in an electrical shock strong enough to cause complete shutdown of organs, muscles, and other tissues directly surrounding the dagger. If the dagger pierces an organ essential to immediate survival, such as the heart or spinal cord, this most likely results in almost instant death. If Bei hits the torso/chest area but does not puncture an essential organ, the shock itself cannot kill, but will most likely cause some kind of paralysis or organ malfunction that is not immediately life-threatening (the dagger is still a normal dagger, and opponents can still die from blood loss, though this is much slower and easier to prevent). In these situations, the force of the shock is likely to knock the opponent unconscious. This state can last only a millisecond, or much longer than that depending on the opponent’s size, strength, resistance to the attack, and other similar factors. If Bei hits an outer limb, it does something similar, most likely overloading the neurons around it and resulting in paralysis of the body parts below that strike. This may be enough to cause brief unconsciousness, but has much harder conditions in order to do so (opponent must be extremely weak or small, etc.) After this, though, whether her opponent is dead or not, the sudden exertion, heat loss, and emotional strain will cause Bei to collapse, shivering uncontrollably, hyperventilating, and vomiting. In this state, the only thing she can do to defend herself is swing her dagger around chaotically and kick or push at others to try to keep them away from her. This will last for 30 seconds as she regains her heat, and after that she will slowly begin to recover more of her defenses and concentration. Although she has a chance of being able to concentrate enough, and being lucky enough, to survive the rest of the round, she will become permanently traumatized by the event, and will decide she will die before she ever again attacks another with the intent to kill. While she might feel the need to use the dagger again to force herself out of an uncontrollable situation, she will aim explicitly for outer limbs, and as she feels she has more control over herself and is more determined to keep the opponent alive, the panic-shock will not come with it. It becomes a normal dagger.
|