Skullhax
Member
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Before I get into this suggestion post, I would like to thank NightWraith for his honesty/transparency regarding EpicDuel. I have, in the past, been a huge critic with how the developers handled EpicDuel. As a matter of fact I still am. However, I do appreciate the work NightWraith is putting into the game and for that I do thank him, nobody else deserves any thanking at this point in time. Now that that is out of the way I will get into some thoughts and suggestions I have regarding EpicDuel. Everybody is entitled to their own personal opinion, so nobody reply with stupid comments regarding this. I am simply voicing my thoughts. Also, I will not be discussing balanced changes etc as I do not feel entitled to comment in regards to this. Having not battled in over a year, I have no idea what changes are needed etc. My suggestions will be regarding everything aside from the balance aspect of EpicDuel. Furthermore, having read NightWraith's recent Design Notes post, I will write my thoughts and feelings in regards to this The first thing NightWraith mentions in the Gameplan post is the factions flag designs. Although this is not something huge, it will provide a fresher look for many factions. However, what I would like to mention, and NightWraith does make a small mention of this in the later stages of his post, is that factions need to be made worthwhile again. This problem has been around since the introduction of Omega. Three factors were essential in keeping factions competitive. They were battle token doations/war kills/battle influence. The standout one was battle tokens which were donated towards flags. This resulted in factions constantly attempting to keep their flags and/or gain a flag. Of course, nothing of this sot will probably be implemented again, however it would be very refreshing to see something similar to this in order to increase faction competitiveness and importance. This would also arguably be a big step in possibly bringing some players back who decided to take a hiatus from the game. Also, it is important that faction members have an objective outside of the current wars. The current war system is structured in such a way where the players have a break between wars. Faction members during this break have nothing to do, so something similar to the flag system would also solve this dilemma. NightWraith did mention in his post about the Infernal War and the fact that many players who played the war have fond memories of it. Having played in the war myself, I know exactly how good it was to have had that war. This would take a while to introduce but I do think also that a war similar to this, or perhaps even similar to the Frysteland War, would be good for the game. It would reignite many things EpicDuel currently lacks, and would most definitely attract newer players. The current war system is repetitive and boring. Each war is the same, so while an infernal war type system may take a while to work on, perhaps small changes could be made to this current system. Also, one major factor in this current war system is that exile always wins, which means Legion players lack motivation to play. This also would need some attention. Fairer wars would, again, most certainly increase player activity and participation in wars. The next thing NightWraith mentions is the possibility of a buyback shop or a gender change. Personally, in regards to the buyback shop, I would be glad if they introduced this. However, my feelings regarding the gender change are conflicted. On the one hand I think its an opportunity for a new achievement, however to attain this achievement to then want to switch back would be a waste of varium. On the other hand I think that there is no real need for a gender change option as it has no actual relevance to EpicDuel. The buyback shop would be a great addition to the game and would be welcomed by many. I do think the buyback prices should be lower than what the original prices were and that a credit buy option should be available. The credit buy option leads me on to my next point, and arguably MOST IMPORTANT point. Weapon prices are now extremely high. Achievements are now brought using credits also and a lot of these prices are extremely steep. There needs to be a better way of players earning credits. Many players were present during gifing which means they have many credits. HOWEVER, this also stands for the many players who were not present for gifting. These players have NO POSSIBLE WAY of getting enough credits to be able to buy achievements (some of which cos 4/5 million each to max out) and the weapons they want. It is ridiculously unfair on these players that they are not able to buy these things simply because they were not present during gifting. I would suggest that battle credits are increased significantly as this is peoples main source of credits. Doing this would also create more of an incentive to battle. Also, I would suggest increasing the current war prize (this would also increase player activity). One more possible way of increasing credit earnings is the introduction of new missions with greater credit prizes. Credits are key in EpicDuel now and the players need a way of getting them outside of gifting. This needs to be looked at now more than ever, as the latest introduction of the shark achievement leave many players unable to upgrade it. Another recent introduction which hinges mainly from gifting is the attainability of arcade tokens. My personal suggestion would be to make tokens drop from random battles or to reward a token for every battle win. Another possible fix to this would be to introduce new missions which give greater token prizes. Lastly, many of my points mention the introduction of new features and/or missions. This leads me to my final point which is the gradual progression of the EpicDuel storyline. The developers have an idea about where they wanted to take the storyline and perhaps if they briefly share this with the players, we can help with the creation of ideas in order to further EpicDuel. This would, ultimately, be the end goal for the players. To see the game progressing once more. A new storyline would provide opportunities to include my suggestions, as well as the suggestions of all the other players. One thing I would recommend with the new updates is to not reintroduce weapons which were previously rare. This take away the rarity and evaluability of the weapons. The players who brought them when they were originally released should be proud of having them and newer players should be able to buy newer weapons (perhaps new artists could be chosen to allow this to happen). If you've reached this far and managed to read this all I would like to know your thoughts in regards to my suggestions, and I would also like to know your suggestions regarding the points I have brought up (or anything I might have missed). Thanks
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