Battle Elf 
		  has ten 1v1 wins 
    		   
    		   
		      
		   
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		         June 29, 2018       Patch Notes - 1.6.76   Features/Changes      - Cost of Class Change reduced to 450 Varium, 25,000 Credits. 
   - To allow players to complete the Harvest Missions, Pumpkin and Candy are no longer seasonal.
     Balance       - Armor Cores: 
  - Nanosteel Armor: Decreases the defense ignored of a critical hit by 15% 
   - Overshield: Further reduces damage by 15% when you deflect an attack 
   - Armored Roots: Increased duration to 3 turns and increased Defense and Resistance to 45% from 33%
         - Primary Cores: 
  - Frost Shards/Frostbite: Reduce damage to 85% 
   - Energy Storm: Increased damage % to 25% 
   - Curse: Reduced energy cost to 100 from 115 and increased support reduction to 40% from 30%  
   - Omega Override:  Improved base stat reduction to 35% 
   - Baby/Dark Yeti Charge: Buff to 20 points 
   - Growth Serum: Reduce Energy cost to 100 and Increased Support buff to 40%
         - Sidearm Cores:  
  - Energy Shot: Damage % buffed to 25% 
   - Laser Sights: Increase damage by 15% when deflected
         - Auxiliary Cores:  
  - Salvage: Reduce base Energy cost to 90 
   - Laser Sights: Increase damage by 15% when deflected
         - General 
  - Field Medic: Reduced healing by 25 points per level
         - Bounty Hunter: 
  - Smoke Screen: Increased Dexterity gained per level by 3 instead of 2 
   - Static Grenade: Reduced energy drained by 3, added level scaling to improve every 3 levels above 20 and weaken every 5 levels below level 20 
   - Venom Strike: Increased attack damage to 100%, reduced poison damage by 10 per level 
   - Reflex Boost: Reduced base energy cost by 20
         - Cyber Hunter 
  - Plasma Armor: Decreased base energy cost by 10 
   - EMP Grenade: Increased cooldown to 4 and increased base energy cost by 20 
   - Malfunction: Increased base Technology reduction by 1 and increased scaling to 3
         - Tech Mage: 
  - Plasma Bolt: Reduced damage by 10 and increased base cost by 20 
   - Malfunction: Increased base Technology gain by 1 and increased scaling to 3 
   - Battery Backup: Increased energy restored by 12 per level 
   - Plasma Rain: Increased base damage by 11 at each level and increased scaling by 1 per level and increased base cost by 5 (to match Multi-Shot) 
   - Assimilation: Reduced energy drained by 8 per level and reduced scaling to 1 per 2.5 points to Strength
         - Blood Mage: 
  - Energy Parasite: Initial hit does full damage 
   - Reflex Boost: Reduced base energy cost by 20 
   - Plasma Rain: Increased base damage by 11 at each level and increased scaling by 1 per level and increased base cost by 5 (to match Multi-Shot)
         - Mercenary: 
  - Double Strike: Reduced base energy cost by 10 and increased % damage increase by 2 per level 
   - Blood Commander: Reduced health regeneration to 70% of Wtrength 
   - Adrenaline Rush: Reduced base energy cost by 20 per level 
   - Maul: Increased defense ignore to 15% reduced base energy cost by 10 and increased stun chance by 4 per level
         - Tactical Mercendary: 
  - Field Commander: Reduced base energy cost by 10 and Increased Strength added by 2 per level 
   - Double Strike: Reduced base energy cost by 10 and increased % damage increase by 2 per level 
   - Battery Backup: Increased energy restored by 12 per level 
   - Frenzy: Now unblockable 
   - Mineral Armor: Reduced energy cost by 10 at all levels 
   - Atom Smasher: Reduced energy cost by 20 and improved base % conversion by 7 
   - Toxic Grenade: Reduced poison damage by 10 at all levels
 
         Tags:  Nightwraith  
			
								
			
			
				  
				  		 	
		  
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