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=ED= Mercenary Balance Thread

 
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8/6/2018 19:14:45   
  Battle Elf
Has eight 1v1 wins


Mercenary Balance Discussion Thread

This is where you can discuss everything balance related to the Mercenary class.
Got a skill that doesn't fit? Perhaps a combo that proves to be too strong and abusable. Discuss it here with everyone!

A few guidelines before we start:
  • All AE Forum rules are still in effect.
  • No comparisons between other classes. You can use certain facts to build your case on, but please do not turn this into a 'Merc vs X' thread.
  • Everyone's opinions are just that. Opinions. If you don't agree, that's fine. But, there is no need for rule breaking behaviour.
  • Constructive Criticism is meant to improve something, not rant, whine and complain to be heard. If you are going to criticise, do so with the intent to give help, not tear down.

  • AQW Epic  Post #: 1
    8/6/2018 19:35:16   
    .Lord Ginger.
    Member

    I still feel like the blood commander should be nerfed. People say it's not that great because of the azrael aux... but mercenary being good is the reason why almost everyone now uses the azrael aux because blood commander is so good.

    Also I think surgical is a bit too good, or that we should buff other things to help even this out...

    Increasing the cooldown on bunker was a nerf that overdid the +40 damage. Would like it to be returned to normal

    < Message edited by .Lord Ginger. -- 9/30/2018 23:57:24 >
    AQW Epic  Post #: 2
    8/16/2018 17:17:01   
    Mr. Delector
    Member

    I agree with Lord Ginger, please buff bunker back to its normal state
    Epic  Post #: 3
    5/23/2019 14:39:03   
    .Lord Ginger.
    Member

    This class has so much defense that it overrides blood lust and if you went to debuff it, assault bot just nullifies it. Merc is clearly the best class right now and it also has nice energy manipulation.

    Also without assault bot, a high smoke and high malfunction WILL murder this class and thatís not fair because people want to be able to use different robots.

    This is clearly the best class right now.
    AQW Epic  Post #: 4
    5/26/2019 13:13:51   
    NDB
    Member

    Can't say we didn't see that one coming at all. But I guess it's hard to convince testers to even test an idea until they see something is really obvious. I talked to one a while ago and they wouldn't even consider, let along test, anything I said about merc because the numbers must've been okay in their win rate database thingy. I wouldn't know what their actual obligations are for the job so I won't be too hard on them but yeah, just wanted to put that out there.

    Overall, the game feels too rock-paper-scissors-like ever since passive shield returned. The shield classes have got huge defenses now but don't actually have any way to defend against debuffs which creates an awkward situation.

    Maybe if the passive shields and regular shields were made worse, Smoke and Malf were too, and Intimidate was given a more general defensive effect, things would be less extreme. Because right now the game feels binary with passive shields being too powerful when there's no debuff, not good enough when there are, and Assault Bot as the new Kartherax for mercs to deal with the fact that they have no build in way to defend themselves against debuffs. Additionally, it'd be nice if Static Smash and some of the other energy manipulation things were finally taken a look at. I wouldn't mind if Static Smash was nerfed to like 150-200 if it meant other stuff was also nerfed a bit and/or Adrenaline was reworked to make mercs good without energy manipulation.

    < Message edited by NDB -- 5/26/2019 13:16:23 >
    Epic  Post #: 5
    5/28/2019 17:15:20   
    Electryx
    Member

    I agree to your point.
    Merc always had most synergistic skills but with a downside of energy generation. They had added static smash when passives were gone. Now it's most reliable class to play with. I still remember when Merc used to add extra energy to compete.
    For adrenaline maybe change it to- during rage attack convert x% of attack to energy?
    Post #: 6
    6/28/2019 22:16:20   
    .Lord Ginger.
    Member

    Can I suggest a double strike and berzerker change back to no wep requirement?

    This way, if a merc needs to use maul, they'll still have a club, but if they want double strike and berzerker they can also use a sword.

    Also, strength builds used to like lucky strike, and strength merc can't because no strength skill can be used with a sword for a merc. I mean, there's the other lucky strike, but I mean the celtic cleaver.

    Also, yes, I do think the strength increase for merc strength should be considered, it does seem to be weak right now.

    < Message edited by .Lord Ginger. -- 6/28/2019 22:20:03 >
    AQW Epic  Post #: 7
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