Can't say we didn't see that one coming at all. But I guess it's hard to convince testers to even test an idea until they see something is really obvious. I talked to one a while ago and they wouldn't even consider, let along test, anything I said about merc because the numbers must've been okay in their win rate database thingy. I wouldn't know what their actual obligations are for the job so I won't be too hard on them but yeah, just wanted to put that out there.
Overall, the game feels too rock-paper-scissors-like ever since passive shield returned. The shield classes have got huge defenses now but don't actually have any way to defend against debuffs which creates an awkward situation.
Maybe if the passive shields and regular shields were made worse, Smoke and Malf were too, and Intimidate was given a more general defensive effect, things would be less extreme. Because right now the game feels binary with passive shields being too powerful when there's no debuff, not good enough when there are, and Assault Bot as the new Kartherax for mercs to deal with the fact that they have no build in way to defend themselves against debuffs. Additionally, it'd be nice if Static Smash and some of the other energy manipulation things were finally taken a look at. I wouldn't mind if Static Smash was nerfed to like 150-200 if it meant other stuff was also nerfed a bit and/or Adrenaline was reworked to make mercs good without energy manipulation.
< Message edited by NDB -- 5/26/2019 13:16:23 >