I don't think the developers should ignore Ginger and I'm pretty sure he cares about BM. He may not know exactly what's right for BM but neither do you, nor do I, nor does anybody. Personally, I tend to agree with Ginger and I also agree with kittycat's post. I even agree with a few of the points you've made over time. But humble yourself and for the love of God, stop calling other users trolls. None of the three lines you quoted from Ginger strike me as being glaringly incorrect. As an outsider looking in onto these conversations, the way you present your opinions and interpretations of others' is scathingly dogmatic and downright demeaning to other users. Debate me all you want but no, your personal experiences do not provide the truth and no, you do not know what goes on behind the scenes.
Anyways, here's what I wanted to write before I got distracted. It's nothing new, just reinforcing the common sentiment in hopes that something will be done:
Without promos, BM is not good. Parasite needs a buff. But with the promo, BM tends to dominate because the promos disproportionately favor BM which, without a stable energy manipulation system, relies soley on damage to win. This creates instability; historically, BM is either overpowered or underpowered depending on their ability to deal explosive damage in short matches. If the meta and the promos support this, they are great. Otherwise, not.
Recently, this problem has been getting worse because BM has become increasingly reliant on the increasingly powerful promos that disproportionately favor the class. The presence of any single overpowered build supresses the normal interactions of all other classes and build diversity. Other builds simply can't function as they normally would when a single all-powerful build is bottlenecking their win rate. Success becomes, to an uncomfortable extent, dependant on how well one fairs against this all-powerful threat. Unfortunately, in the most recent case, the rise of the overpowered strength BM build was entirely promo-dependant. This sent into motion a ripple effect of balance changes that has set the precedence for a dangerous trend: nerfing and buffing numerous class skills rather than the promo itself in order to normalize the overall win rates of the classes. This actually creates a vicious cycle of increased promo dependance that only furthers polarization of promo and non-promo builds. By nerfing the class instead of the promo, non-promo builds end up playing at a deficit.
To make a long story shorter, the BM class is in a worse state than it was exactly before the Celtic promo was released, whereas the other classes are only better (e.g. TLM, BH). But because the illy-nerfed promo still masks the shortcomings of the class for those who own it, in effect, BM still commands a presence where it definitely should not be, and some other classes remain lackluster when in fact they are already quite potent in comparison to a promo-less BM.
The continued introduction of promos that have an unprecedented impact of balance needs to be avoided and, in my opinion, the only true way to correct turn of events is to nerf the promo more. Skullcracker needs to either be made one time use, lowered by at least 5% damage, or have it's energy cost increased. Only then do I feel that we can properly focus on restoring blatant imbalances that have been eating away at the BM class since the creation of Parasite.