AYOGETCHMANZ
Member
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I'm convinced the actual game testers have left, leaving nobody to actually injected themselves inside the game to know what really to balance out. One blatant balance issue that everyone's ignoring is with the blood mage shielding capabilities. Yes, I understand that energy routing is difficult for them (not as of late), but it makes little sense to me as to why BOTH of their shields add 90 energy, technology AND resistance on one and an insurmountable amount of dexterity on the other. Why not just have the act of applying one shield passively give you the ability to gain energy whenever your opponent strikes or does any sort of damage, but at a lesser degree of return. This will allow blood mages to receive energy fairly without their opponent having to attempt to crack a rock with a bamboo stick.
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