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More Credits for Winning a Match

 
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8/11/2018 2:25:38   
nowras
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The first paragraph talks about the cause of the suggestion. If you want to jump to the suggestion directly, then please skip the first paragraph.


After this new release a new credits sink achievement was added to the game. These achievements are ridiculous and require 0 skill to be obtained. All you have to do to get them is be active in December and to match the American time zone by sacrificing sleep because most gifting events happen at late night in countries other than those in the American continents. And then because of flash limitations not everyone who is online would be able to get to the room, only those who are lucky enough to get into the room would get the credits. And all these credits would be spent on 1 single achievement. So when I see someone with any of these achievements what first comes to my mind is that this person is either American (or lives near there) and/or missed up their sleep schedule because they don’t have work nor school (yeah not everyone in this world has a holiday during the entirety of December, holidays in most countries begin on the 20th of December and some people like I me used to have final exams during gifting which means there was no way of getting on ED during that time.

Let’s get to the point now. Not everyone is capable of making it to the gifting event and thus we need to adjust credits that are obtained per a match. I’ll suggest 2 features to obtain more credits.

#1 Legendary Rank Perks that increase credits gain after winning a match by 2% per a level. So, 20% max. It doesn’t affect battles so there would be no Underunfairdog mode.

#2 Which’s the best thing ever to be done: giving credits based on your in-match progress. Examples of in-match progressions include but are not limited to: Max Damage done, number of skills used, number of cores used, number of rages used, using different damage type attacks. The base credits for winning a match should become 50 at level 40. Lower at lower levels. And then these “progressions” should be estimated by the developers so that the average credits obtained at level 40 should be 350 credits per a 1v1 match. This should also apply to NPCs as they are so useless now.

< Message edited by nowras -- 8/11/2018 11:15:30 >
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