CRAZYback
Member
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💎💎 NEW GIFTING EVENT💎💎 What do I mean? Well.. gifting is the same for 4 years. I don't say it's boring, but it can be more interesting. First of all MORE PEOPLE IN A ROOM. Well I know this is a big dream for all vecause people now gift in groups and only some people has access. Also, game is growing and alot of people are coming back, 200+ online now at anytime is a big number. So.. how can they make it better? Solve: I know it is an online game and it has alot of lag. But, let say they put the limit for an world 300. When that world reaches 75 players(or lower/higher they will have to test) when somebody else want to switch to that world his/her settigs will change also on "hiding other characters". If everybody will be invisible my mind thinks the game will can support at least 300 people in a room. Ok, now let talk about the thing I've started to write this. Let make gifting more like a Gift Opening. What does that mean? More items in gifts. 1. Arcade 2. Credits 3. Home Items 4. Cores 5. Weapons !!!!! EACH ONE HAS 20% DROP RATE !!!!! ‼️1.1. Arcade Well here isn't much to say. Arcade keeping the same but you will can drop more. How? Let say : x1 arcade - 70% x3 arcades - 9.5% x5 arcades - 10% x7 arcades - 6.5% x10 arcades - 4% Too many arcade? No. Now you need about 10000 arcade to max all arcades so it is good. Also, in the past you had 25% for arcdes(because there weren't Home Items). ⁉️Past: 500 gifts->125 arcade Now: 500 gifts-> around 234 arcades(they can work on % and put less if they are too many, but I feel it is ok) As I told this is good because now you need alot of arcades to max every achivement and it will help people. I mean.. 25000 gifts for all maxed it's perfect. ‼️2.1. Credits Since you need 20.000.000 to max achivements(these which are in the game) and because it will be great if they will make alot more like that, we will need money and this new system gives more. More money-> more achivements , not a big deal if we got more, right? I would make something like I did at arcades. x500credits - 52.87% x1000credits - 23% x2500credits - 11% x5000credits - 5% x7500credits - 3% x10000credits - 2% x15000credits - 1.5% x25000credits -0.70% x50000credits - 0.4% x75000credits - 0.25% x100000credits - 0.17% x150000credits - 0.10% ⁉️Past: 5000gifts-> 1.250.000 credits Now: 5000gifts-> about 2.000.000 credits I explained why are credits important. We need 20.000.000 to max all those cheevos so now, we need to open at least 15000 gifts only for cheevos which exist. The new players want them too and it is hard to compete with other players who took gifts 4 years. ‼️3.1 Home Items Well, what about home items in gifts? People don't like to spend varium or even credits in home items so.. let give them to people. Here are also % because.. the expensive items shouldn't be dropped that frequently. ❗️Chances of drop : Less than 10.000credits worth-> 70% Less than 25.000credits worth-> 22% Less than 50.000credits worth-> 5.5% More than 50.000credits worth-> 2% Varium Home items-> 0.5% ❗️Price for sell: Less than 10.000credits worth-> sold for 750credits Less than 25.000credits worth-> sold for 3.000credits Less than 50.000credita worth-> sold for 5.000credits More than 50.000credits worth-> sold for 7.500credits Varium Home items-> sold for 15.000credits ‼️4.1. Cores New cores added. The special cores that we need to pay varium for. Let say if there are 10 existing cores with varium -> 0.05% each one. 10000 gifts for 10 varium cores. Feels a bit fair, right? ❌Also here I want to speak about permanent cores. This is a very requested thing. Boosts and not only need permanent quantity. 🛑Here are 2 solutions-> Bigger prices for each or crafting. How? Adding an option/an npc with that option where for idk 250cores with 30stacks->1 permanent one. 5.1. Weapons Yep. This is why I made this post for. Each weapon from gifts is sold. Maybe few for low players, but when they grow, items are also sold. How can this be improved? Drops like this: -Normal weapons -Sezonal weapons -Limited weapons -CORE weapons/armors ❗️Chances of drop : Normal weapons - 90% Sezonal weapons - 6% Limited weapons - 3% CORE weapons - 1% ❗️Price for sell : Normal weapons - 500credits Sezonal weapons - 5000credits Limited weapons - 5000credits CORE weapons - 10000credits 💎💎💎 SHORT NOTES 💎💎💎 * More players in a room. * A bigger vairety of money/arcades dropped so the OPENING will be more interesting and funnier. * Different cores with higher and lower drop chances. * A new crafting sistem to make unlimited cores from those which are limited. * More people in a room->more money->new achivement upgradable so we can unlock new stars. * The biggest and that one which will really get positive feedback -> NEW ITEMS IN GIFTS . This will be so funny and will make people to appreciate more this event so more people will be online. They keep money from gifting to buy some items so why not to drop them?
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