racing.lo.mas
Member
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It used to be strong because of its high damage, its low cost and what I think it is the main fact: it always deals physical damage. Right now its quite useless, the damage might be fine, but the main problem is the high energy cost. Well my suggestion is the following: - Energy cost at level 1 : 115. - Energy cost increase 20 per level. - Damage depends on primary weapon. (It means if you have an energy primary then bludgeon will inflict energy damage. Energy cost with this change: Level 1 from 150 to 115 Level 2 from 165 to 135 Level 3 from 180 to 155 Level 4 from 195 to 175 Level 5 from 210 to 195 Level 6 from 225 to 215 Level 7 from 240 to 235 Level 8 from 255 to 255 Level 9 from 270 to 275 Level 10 from 285 to 295 It used to be strong because TMs could use malf and if you used any shield, then they could attack you with bludgeon and scythe. While you were wasting a turn to shield you, they could keep attacking you. That was what make bludgeon too strong. BMs weren't any problem because their strenght build didn't use to be too strong. With those changes, TM won't be too strong again, if you shield yourself, their only physical attack will be scythe. This change will make bludgeon more useful since it won't need too much energy as it needs right now. It will also buff BMs since they need to be buffed, maybe this change won't be enough to revive BMs but at least it will help a bit.
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