Home  | Login  | Register  | Help  | Play 

Issue about war (Unbalance)

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Issue about war (Unbalance)
Forum Login
Message << Older Topic   Newer Topic >>
11/2/2018 18:06:34   
racing.lo.mas
Member

I want to talk about a fact that has just happend in the last war, and it shouldn't happen just because how unbalanced alignments are.
Well, legion always have to attack with our 3 objetives (standar, health and finisher)
Exiles always goes for health first, then finisher and at the end for standar.

In general:
Our health objetives deals higher damage than standar only for 2 days, 3 as max.
Then we keep using our standar objetive for most of the war till the finisher objetive increase its damage. If our finisher wasn't detroyed too fast, we can use it when it has more than the standar damage (but not for much, just around 3 or 4 more damage). However, even if we are allowed to use the finisher objetive, it deals less damage than the damage done by exile.
For the whole war we are obligated to attack with objetives which deals a lot less damage than exiles attacks. We got a big damage only for the first 2 days. While exiles have higher and constant damage.

This unbalance is cycled, why? Well is not about loosing or winning the war. Is about making influence. More damage, more influence. Exiles can do way more damage than us, so they can get more influence. That's why most of players goes to exile. Alignments should be only for fighting for rewards and not for getting a benefit in game.
In my opinion damage shouldn't be similar to influence. There should be another system like: 50 influence by dropping a normal bomb, 150 influence by dropping a super bomb. Everybody would have the same chances to earn the same influence and it wouldn't be addressed to alignments.

However, this wasn't the thing I wanted to suggest. This was only an introduction to show that influence is equal to damage done, good or bad that how is it.
Last war (barrens outpost) happened the following:

Exiles did a big damage to our health objetive in a few days, it damage was really lower than our standar. It was like a max of 22 damage for normal bombs, but they didn't destroyed it completelly.
Then they destroyed our finisher objetive before its damage surpassed our standar (what happen on most of wars). Then what they did was destroy our standar, and what we got left? Our health objetive dealing a max of 22 damage per bomb (while exile max damage for normal bombs is around 40). We were obligated to use that objetive for the rest of the war, and it lasted many days, im not sure how much but Ill say like 5 days with that. Something else? Of course, along as they destroy it, our damage got even lower till it get down to 0.
That's how legion lost for more than 1 Million damage. We got many rallys war as always, but they dont even work if we are reduced to that damage.
Of course this was a nice strategy from exile, it was really smart and I obviously preffer wars like this. However in those states this can not be allowed. We have already less damage than them, and after all we are obligated to do even less. Most players including me left that war. Why would we play if we can only get a really small ammount of influence? Even if we had war rally on for all those 5 days it wouldn't be enough to get even close. So what we all did was wait till a new war.

So, to prevent this situation again, I would suggest this:
Standar Objetive can not be destroyed before health objetive. Standar objetive will get stack at 500k health only if health objetive wasn't destroy. All bombs dropped (by exile) on the standar will be damaging the health one.


And I have another suggestion for the standar objetive:

It should deal more damage, at least its max should increase to 35 (just 2 more damage). Legion health last just a few days, then we must do as much damage as we can with standar, trying to make our finisher objetive stronger. But we can never make it deals more than our standar, just because our standar is too weak for the ammount of players we have.
If our finisher could surpass the standar damage, then we would be able to do at least a closer damage to exile. If we can do that, then we won't be in a big disadvantage. With rallies + similar damage to exile, we can have a more balanced war.
Epic  Post #: 1
11/2/2018 21:54:06   
.Lord Ginger.
Member

Just change the wars tbh. A finisher at the end is a guaranteed win for legion because rallies keep them in the game
AQW Epic  Post #: 2
11/3/2018 0:05:03   
racing.lo.mas
Member

Rallies are only if you are in a big disadvantage. If legion gets close to exile then Rallies will stop.

Of course I dont like this war system at all. But I have no idea about a new different system, so all i can suggest is to improve the actually Mode.
Epic  Post #: 3
11/3/2018 15:03:21   
dfo99
Member
 

legion is not always on turrets and exiles bombarding, it will invert at some wars
Post #: 4
11/3/2018 18:05:22   
racing.lo.mas
Member

I know. I don't know how is that cycle, but I can say for sure that legion has turrets most of times. Last 2 wars were like that.
Epic  Post #: 5
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Issue about war (Unbalance)
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition