Kamui
Hashire sori yo Kaze no you ni!
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Doom Knight/Battleon Shortboard, Lucretia/Fire War Surfboard, and Artix/Granemor Kneeboard In order, Darkness Melee, Earth Melee, Water Ranged, Fire Ranged, Light Magic, and Darkness Magic, all clubs, all have -3 BtH lean and 0.25 base lean due to being blunt. Each of these has a different effect as follows. Doom Knight: At end of turn you attempt a (5/0.82)% Melee Darkness Poison on your foe for <HitsConnected> turns. Base value is 5%, we assume 2 hits per turn, so each hit is worth 2.5%, but that doubles back to 5% due to a 50% save. Divide by 0.82 due to the weapon hit rate, and we get the above. Inflicts with player STR/LUK vs mob END/LUK, 50% save. Battleon: Gives your pets a boost of +5% Melee, effectively this means your pets deal +(5/0.4 = 12.5)% damage. Lucretia: Builds up 1 charge per weapon attack you attempt, hit or miss. Each charge is worth 2.5% Melee, and you can hold up to 100 charges, equivalent of 250% Melee. If you have at least 40 charges you can click the weapon to give yourself 4 turns of +25% damage Water Empowerment as a quick-cast effect. In other words you'll deal +25% weapon/special/spell damage, with /2 bonus for spells and /0.75 bonus for Magic weapons. Fire War: At end of turn you attempt a (5/0.82)% Melee Fire Burn on your foe for <HitsConnected> turns. Base value is 5%, we assume 2 hits per turn, so each hit is worth 2.5%, but that doubles back to 5% due to a 50% save. Divide by 0.82 due to the weapon hit rate, and we get the above. Inflicts with player DEX/LUK vs mob DEX/LUK, 50% save. Artix: At end of turn you attempt a (7.69*Hits*MobLightRes)% stun rate Fear on the foe for 1 turn. This only activates vs Undead foes, inflicts with player INT/LUK vs mob CHA/LUK, 50% save. Granemor: Simple +4.25 BtH on player weapon attacks/specials, essentially the weapon's necrotic aura slows the foe's reaction speed slightly. Level 5 15 35 55 75 95 115 135 150
Type - - - - - - - - G
PowLvl 5 15 35 55 75 95 115 135 153
Melee/Ranged
Base 5 8 11 13 16 18 20 22 24
Rand 4 4 7 10 10 12 14 15 16
BtH 1 2 4 7 9 12 14 17 19
Magic
Base 4 6 8 10 12 14 15 17 18
Rand 3 3 6 7 8 8 10 10 12
BtH 1 2 4 7 9 12 14 17 19
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