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RE: Weapons - Read the first post!

 
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7/19/2020 1:25:00   
Bu Kek Siansu
Member

^ Fixed, thanks! :)
Post #: 176
7/19/2020 17:01:05   
RobynJoanne
Member
 

It seems that your entry implies that the boost for fire spells is free since it is placed before mentioning HP costs. Maybe, you should make it clearer that all the boosts have an HP cost.
Post #: 177
7/19/2020 18:28:18   
Lv 1000
Member

Consider that 2.5% of the spell boost is "free" from the MC.
Post #: 178
7/19/2020 19:03:32   
Bu Kek Siansu
Member

Thanks! :)

An additional info regarding the boost and HPCost for all Fire spells.

EFFECT
  • All normal player attacks deal *1.08 damage for not having a special.
  • Click the blade* to swap between Melee** and Magic modes. The weapon deals *0.75 damage in Magic mode. (Already factored into the above numbers)
  • By paying the listed HPCost, all Fire spells deal +10% damage, all normal player attacks deal +20% damage in Melee Mode, and +25% damage in Magic Mode. (Note: This can kill you)
    Level	15	35	55	75	95	115	135	150
    PowLvl	23	41	59	78	98	118	138	153
    
    CostLvl	21	39	58	77	97	117	137	152
    HPCost	7	12	17	23	30	37	46	52
    SET BONUS
  • If you are wearing the Pyromancer Bloodmage armour, all Fire spells deal +5% damage. If wearing any other Bloodmage armour, all Fire spells deal +2.5% damage.
  • If you are wearing the Pyromancer Bloodmage armour, all normal player attacks deal +10% damage. If wearing any other Bloodmage armour, all normal player attacks deal +5% damage.



    http://forums2.battleon.com/f/fb.asp?m=22375322

    GGB items!

    Revamped -mancer Bloodblades and Bloodzerker Blades. Kam says:

  • Finally, the weapons will now also affect spells/skills of the weapon's element/damage type. Essentially the bonus on these is halved since it's affecting a spell instead of a weapon attack. So you deal +10% damage for the HP cost + MC effect (this doesn't change no matter if the weapon's in Melee/Magic mode, but the spell/skill's damage type/element must match the weapon's regardless), +2.5% damage if wearing a Bloodmage armour, and a further +2.5% if wearing a Bloodmage armour that matches the weapon's element.



  • Post #: 179
    7/20/2020 15:00:46   
    Bu Kek Siansu
    Member

    quote:

    Dynamancer's Bloodblade

    0% proc Melee Energy sword. Click the blade to swap between Melee and Magic damage. Scales to player level, table numbers are just for reference. Mastercraft; deals increased damage at the cost of HP.

    Location: Golden Giftboxes - Rare shop
    Type									G
    Level	5	15	35	55	75	95	115	135	150
    PowLvl	5 MC	15 MC	35 MC	55 MC	75 MC	95 MC	115 MC	135 MC	153 MC
    
    Price	0	0	0	0	0	0	0	0	0
    Sell	0	0	0	0	0	0	0	0	0
    Type: Melee (Or Magic; See Effect)
    Element: Energy
    Melee Mode
    Damage	4-10	5-15	7-22	9-27	11-31	12-36	13-41	15-44	16-48
    BTH	1	2	4	7	9	12	14	17	19
    
    Magic Mode
    Damage	3-8	4-11	5-17	7-20	8-24	9-27	10-30	11-33	12-36
    BTH	1	2	4	7	9	12	14	17	19
    SPECIAL
    None

    EFFECT
  • All normal player attacks deal *1.08 damage for not having a special.
  • Click the blade* to swap between Melee and Magic** damage. The weapon deals *0.75 damage in Magic damage. (Already factored into the above numbers)
  • By paying the listed HPCost, all Energy spells deal +10% damage, all normal player attacks deal +20% damage in Melee damage, and +25% damage in Magic damage. (Note: This can kill you)
    Level	5	15	35	55	75	95	115	135	150
    PowLvl	5	15	35	55	75	95	115	135	153
    
    MPLvl	5	15	35	55	75	95	115	135	152
    HPCost	4	6	11	16	22	29	36	45	52
    SET BONUS
  • If you are wearing the Dynamancer Bloodmage armour, all Energy spells deal +5% damage. If wearing any other Bloodmage armour, all Energy spells deal +2.5% damage.
  • If you are wearing the Dynamancer Bloodmage armour, all normal player attacks deal +10% damage. If wearing any other Bloodmage armour, all normal player attacks deal +5% damage.

    Click the blade to swap to Melee damage!
    Your weapon now deals Melee damage!
    **Click the blade to swap to Magic damage!
    **Your weapon now deals Magic damage!

    DESCRIPTION
    This blade fills your blood with energy, and can drain said blood as well. It'll sap your health in exchange for a shocking damage boost, which is even greater if you're in a Bloodmage armour! This weapon can swap between Melee and Magic damage.




    Numbers thanks to Kamui. Release date thanks to The Hollow (info taken from the GD forum).




    Updates

    July 16, 2020: The weapon was released.


  • Added. ~BKS



    Info Submission: http://forums2.battleon.com/f/fb.asp?m=22382215

    Pedia: http://forums2.battleon.com/f/fb.asp?m=22382337





    < Message edited by Bu Kek Siansu -- 7/21/2020 13:20:16 >
    Post #: 180
    7/23/2020 17:07:42   
    Lv 1000
    Member

    Sword from DragonLorn Keep Part 4

    Source: Cray

    quote:

    Burden of Insight

    Melee Ice Sword, neutral base/random and BtH leans. Toggles between two modes, one mode is completely normal, the other mode changes the weapon so all its attacks are auto-hit. Normally a Melee weapon that has auto-hit gets adjusted to *0.65 damage, since base hit rate is 50%, STR or INT gives 15%, DEX gives 10%, and then LUK gives a final 10% to reach 85% total. For Melee we assume player only has STR so the weapon should deal only 65% damage. However, this weapon also gives the mob +6 BtH on their attacks (effectively a -6 MRM penalty to the player), and the player will also take +(10/1.4)% damage. Each of these is worth 10% Melee, so the actual effect now is that the weapon deals *0.65*1.1*1.1 = *0.7865 damage. The weapon is basically treated as compressing two weapons in one, so it has *2.2 cost and the MC bonus is consumed to pay for the compression.

    Level    5     15    35     55      75      95       115       135        150
    Type     -     -     -      -       -       -        -         -          G
    PowLvl   5     15    35     55      75      95       115       135        153
    
    Base     4     5     7      9       11      12       13        15         16
    Rand     6     10    15     18      20      24       28        29         32
    BtH      1     2     4      7       9       12       14        17         19
    
    *2MCP    70    95    356    2453    19364   155718   1255027   10118016   48410333
    *2MCS    35    47    178    1226    9682    77859    627513    5059008    24205166


    I'm honestly confused as to why an additive damage taken penalty is giving a multiplicative bonus, same with -MRM. I thought we were shifting away from multiplicative standards for everything except Leans and EleComp?
    At the very least shouldn't it be (0.65+0.1)*1.1 = 0.825, if the -MRM is meant to be an "MRM lean".

    < Message edited by Lv 1000 -- 7/23/2020 17:20:08 >
    Post #: 181
    7/23/2020 17:27:53   
    Andlu
    Member

    Please make autohit penalties additive. There's literally no reason it should be multiplicative, when everything else that is a damage decrease is additive
    AQ DF AQW  Post #: 182
    7/25/2020 21:51:09   
      Kamui
     Hashire sori yo Kaze no you ni!


    Ice Katana July 25, 2020 update. The special now is only one hit, has a neutral BtH lean, has a 100% chance to attempt 1 turn of Freeze if it hits, and the Freeze has a 50% save. This adjusts the Freeze value to be worth 77.8% Melee. The special is also adjusted to 20%, so the MC is worth 25% Melee for the Melee version, and 18.75% Melee on the Magic version. So Melee pays MC and 52.8% Melee for the Freeze, Magic pays 59.05% Melee for its Freeze. Base damage for a 20% special is 150% Melee for Melee weapons, 112.5% Melee for Magic weapons.

    Level	10	35	60	85	110	135	143
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	44	57	73	95	120	145	153
    
    Melee
    Base	10	11	12	14	17	19	19
    Rand	12	15	18	20	21	24	26
    BtH	6	7	9	12	15	18	19
    
    Magic
    Base	7	8	9	11	12	14	14
    Rand	10	11	13	14	17	18	20
    BtH	6	7	9	12	15	18	19
    
    Proc	20	20	20	20	20	20	20
    SBR	6.17	7.58	9.4	12.01	14.49	16.03	16.5
    SLS	5.86	7.14	8.73	10.91	13.38	15.86	16.65
    SBtH	21.4	27.25	34.45	44.35	55	61.25	63.25
    
    MCPrice	396	814	1474	2409	3674	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z
    AQ DF MQ  Post #: 183
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