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11/11/2020 17:36:39   
  Kamui
 Hashire sori yo Kaze no you ni!


Harvest Reaper Krieger Klaw

Magic Earth Fist/Dagger, +10 BtH lean on normal attacks, 1/3 base/random lean. MC is the special attempts to inflict Sleep on the enemy. Sleep is effectively a 2-turn Paralyse, so this works out to a (31.5 / 2 x Hits x MobEarthRes)% chance to attempt Sleep. This has a -17 save (so a 1/3 chance that the monster will clear it), so it lasts an average of 2 turns. If the monster is already affected by Sleep, the weapon deals +5% damage on normal and special attacks.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	6	8	10	12	14	15	17	18
Rand	3	3	6	7	8	8	10	10	12
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25
AQ DF MQ  Post #: 201
11/13/2020 13:47:00   
  In Media Res
 Halloween II: Electric Spookaloo


Edge of Malice

MC Earth glaive/polearm, click the handle to toggle Melee/Ranged. 0 proc, so x1.08 damage.

MC: Click the spearhead to enable/disable Daze Mode. In Daze Mode, you pay the listed SP per turn and the weapon takes -25% damage. At the end of your turn, the monster becomes Dazed (50*[Earth res]% stun rate, 2 turn). The monster can resist with a save at a +12 bonus (inflict with [STR|DEX]/LUK, resist with END/LUK).

-3 BTH lean normally, -10 BTH lean in Daze Mode.
Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

SPCost	5	7	12	18	25	33	41	50	59

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


Edge of Reclamation

As above, but scales according to GLvl. Given to players with 500+ wins.

Fracture Point

MC Ranged Earth spear/polearm. +0 BTH lean. 0 proc, so x1.08 damage.

Click the spearhead to change it to Bleed Mode. In Bleed Mode, you pay the listed SP per turn and take -25% damage to gain Bleed Potence (+20). At the end of your turn, the monster started Bleeding (power: 0.35*[hits]/[attempts]). The monster can resist with a save at a +0 bonus (inflict with DEX/LUK, resist with END/LUK).
Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	6	9	11	13	14	16	18	19
Rand	6	8	11	14	16	20	22	23	26
BtH	1	2	4	7	9	12	14	17	19

SPCost	5	7	12	18	25	33	41	50	59

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


Reclamation Point

As above, but scales according to GLvl. Given to players with 1k+ wins.
AQ  Post #: 202
11/20/2020 15:32:15   
  Kamui
 Hashire sori yo Kaze no you ni!


Doomlight Eternal/Shadowspark Armaments

Melee/Ranged/Magic swap Darkness/Energy Sword/Spear/Sword, Sword/Staff have no base/rand or BtH lean, Spear has a 2/3 random lean and +3 BtH lean. MC effect has these weapons deal +5% damage, they also cause you to take +(15/1.4)% damage and deal +15% damage with your weapon/special attacks. The Magic version has the +15% damage component have a /0.75 multiplier for the weapon/special component. So in total the Melee/Ranged versions deal +20% damage, and the Magic version deals +25% damage.

Level	5	15	35	55	75	95	115	135	150
Type	B	B	B	B	B	B	B	B	B
PowLvl	15	23	41	59	78	98	118	138	153

Melee
Base	5	6	8	9	11	12	14	15	16
Rand	10	12	15	19	21	25	27	30	32
BtH	2	3	5	7	10	12	15	17	19

Ranged
Base	3	4	5	6	7	8	9	10	11
Rand	14	16	21	25	29	33	37	40	42
BtH	2	3	5	7	10	12	15	17	19

Magic
Base	4	4	6	7	8	9	10	11	12
Rand	7	10	11	14	16	19	21	23	24
BtH	2	3	5	7	10	12	15	17	19
AQ DF MQ  Post #: 203
11/20/2020 15:33:36   
  Kamui
 Hashire sori yo Kaze no you ni!


Eclipsed Dragonlord's Might/Patience/Insight

Melee/Ranged/Magic Darkness Sword/Bow/Staff. Sword and staff are neutral in damage and accuracy leans, bow has a neutral base/random lean and -6 BtH lean. No specials on any of them. MC effect is somewhat like the Sacred Paladin weapons, in that at the end of your turn they activate a mini healing effect equivalent to 5% Melee on the player. The SP weapons did it as a trigger, and were 100% passive (so they were 10% Melee base, and had a -10% penalty due to being always useful, in addition to the usual -15% penalty due to the effect automatically hitting the player). These instead are 5% Melee baseline, as stated above, Magic version has a x0.75 penalty, and they are based on the # of hits you land. We've got 5% Melee baseline, /2 since we assume 2 hits on average, and then we also do /0.85 for the sword/staff, and /0.79 for the spear due to the hit rate of the weapons, and the x0.75 penalty for the staff as stated above.

The sword and spear will heal your SP, so they'll get x1.125 to their healing value, while the staff will heal your MP, so it gets x1.5 to its healing value. So at end of your turn, the sword heals your SP for (5 / 2 / 0.85 x 1.125 = 3.31)% Melee per hit you land, the spear heals your SP for (5 / 2 / 0.79 x 1.125 = 3.56)% Melee per hit you land, and the staff heals your MP for (5 x 0.75 / 2 / 0.85 x 1.5 = 3.31)% Melee per hit you land. These heals are only applied based on weapon-based hits.

When paired with the Eclipsed Dragonlord's Will shield, the healing on the weapon effect gets doubled. Also, late note, but the Haunted Dragonlord set works the same way, when in the full Haunted Dragonlord set, the healing on those weapons gets tripled.

Level	105	120	135	150
Type	-	-	-	G
PowLvl	105	120	135	153

Sword/Bow
Base	13	14	15	16
Rand	25	27	29	32
BtH	13	15	17	19

Staff
Base	10	10	11	12
Rand	18	21	22	24
BtH	13	15	17	19

MCPrice	221019	1057377	5059007	24205166
MCSell	110509	528688	2529503	12102583
AQ DF MQ  Post #: 204
11/20/2020 18:00:37   
Bolter
Member

Hi, for the Eclipsed Dragonlord weapons you keep mentioning spear midway through but did you actually meant bow? What are the proc rate of the weapons? I'm pretty sure the bow is 100% no?
AQ  Post #: 205
11/21/2020 2:12:53   
Primate Murder
Member

@ above
quote:

No specials on any of them.
Though that's not entirely true for the bow - it clearly has an alternate animation.

P.S. Does the bow get the same compensation as the Samukematsuri one? Since its hits per round is fixed and doesn't depend on armour?
AQ DF  Post #: 206
11/21/2020 14:30:25   
Fondue
Member

Hi, do we have info subs for the Silk Screamer weapon?
MQ  Post #: 207
11/22/2020 14:52:26   
joac1144
Member

@Fondue
We do not have any official info on the weapon, but here's what I have:
quote:

Silk-Screamer Staff

Magic Darkness staff.

Has a "click"-skill, similarly to weapons like Morningstar Cross and Zabura's. The skill attempts to apply a new status called Mindlock. It removes the monsters MP until the status is gone. It lasts for [hits connected] turns. The skill is 3 hits.
The skill deals -31.875% damage to pay for this effect
The save is INT/LUK vs. INT/LUK at a +0 save bonus.
AQ  Post #: 208
11/25/2020 17:04:04   
Cray
Lorekeeper

 

From today's release:




Fireheart Vanguard

Ranged Fire Spear, 2/3 random lean and +3 BtH lean, MC effect is +5% damage, also costs 15% Melee in HP cost to deal a further +15% damage.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

CostLvl	5	15	35	55	75	95	115	135	152
HPCost	4	6	11	16	22	29	36	45	52

Base	2	3	5	6	7	8	9	10	11
Rand	10	14	19	24	28	32	36	39	42
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583





Fireheart Warbow

Ranged Fire Bow, neutral BtH and base/random lean, has two different bow attacks each with a 50% chance to happen, one does 2 hits, the other does 6 hits, no "true" special. Pays MC, 20% Melee of damage dealt, and causes the player to take +(25/1.4)% damage. In exchange, the bow attempts to inflict a 2-turn (50*Hits/Attempts)% Melee Burn on the foe, inflicts with DEX/LUK, foe resists with DEX/LUK on a 50% save.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583





Plague Hammer

MC Melee Wind Hammer. No special, so *1.08 damage. -5 BTH lean.

You can click on it to cast a skill. It deals -50% damage and has a -5 BTH lean (which stacks with the above for a total of -10). 4 Melee Wind hits. Afterwards, the monster is Poisoned (power: 4.05, 4 rounds). The monster can resist with a save at a -20 penalty (inflict with STR/LUK, resist with END/LUK).

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	6	9	13	16	19	22	24	27	29
Rand	2	2	3	4	4	4	6	5	6
BtH	1	2	4	7	9	12	14	17	19

SPCost	30	45	80	120	166	217	273	335	392

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583





Famine Rapier

MC Ranged Wind sword (it's a rapier, you go all Weapon Finesse on your foe and wield it with your DEX instead of your STR).

You can click on it to cast a skill. It deals -50% damage and has a +5 BTH lean (which stacks with the above for a total of +10). 5 Melee Wind hits. Afterwards, the monster is Burnt (power: 4.03, [hits connected] rounds). This burn damages monster SP and heals your SP equal to the damage dealt. The monster can resist with a save at a +0 bonus (inflict with DEX/LUK, resist with CHA/LUK).

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	6	9	11	13	14	16	18	19
Rand	6	8	11	14	16	20	22	23	26
BtH	1	2	4	7	9	12	14	17	19

SPCost	30	45	80	120	166	217	273	335	392

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583





Note: All weapons also have the following Z-Token tiers:

Level	85	143
Type	Z	Z
PowLvl	95	153

MCPrice	2409	5940
MCSell	Z	Z


< Message edited by Cray -- 11/25/2020 20:24:33 >
Post #: 209
11/26/2020 23:14:25   
System_Data
Member
 

Harvest Fest -> Seasonal Quests -> Waning Of Pestilence: Fireheart Vanguard, Fireheart Warbow, Plague Hammer, Famine Rapier

Fireheart Vanguard


Description: This spear has a painfully intense charge. Expeditionaries found it lodged at the bottom of a spring, as its fiery powers had caused the water to... Oh, you probably didn't want to remember that.

Fireheart Warbow


Description: This bow's heavy draw makes unleashing its Burning power leave you more vulnerable to enemy attacks. It was found at the bottom of a spring, heating the water- Okay, i get it! Bad memories! I'll stop.

Plague Hammer


Description: Once wielded by a lieutenant of Pestilence, this weapon now retains only a shade of its former power. You can call upon its power to blast your foes and leave them with radiation Poisoning!

Famine Rapier


Description: Once wielded by a lieutenant of Famine, this weapon now retains only a shade of its former power. You can call upon its power to attack your foe with a plague of locusts, assaulting your foe's soul and refreshing your own!
AQ  Post #: 210
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