Constructive & Helpful!
The 3rd ability of the class (which is the HoT) has an intrinsic addition to the HoT: a 12 sec mana shield.
Which means that all dmg taken now depletes mana instead of lowering health. The combination of this perk and the nerf result in 1 major issue with the class: the moment you use it solo against a higher hp target/ boss and that boss crits you while the mana shield is active you are sometimes done for. This is because a higher crit can drain almost all mana while the abilities (which is the class main way to get mana back) are 30 mana minimum each! If the crit is at the start of the shield you sometimes have to go through 12 seconds of mana and health depletion while on auto-attack causing you to die while being unable to respond!
The only problem here is you not understanding how Arcane Shield works, you only lose 8 mana every time you get hit, no matter if you get hit for 0 (which is possible if you the enemy doesn't hit above certain amount) or you get hit for like a thousand.
Secondly, you literally have a skill that reduces the enemy's crit rate by 15% and even more after subsequent uses, which means you will never get crit in PvE, except for maybe 1 or 2 instances of enemies increasing their own crit rate.
Thirdly, Anathema halves your mana costs, making mana sustain even more trivial.
I do feel like there needs to be a future discussion about the total nerf since it was too harsh because of all the VHL complaints since the class does easily take 2/3 of the farming time and needs a seasonal pet + 1200 ac. However there are still too few players that already have LR in order to have this discussion.
It has been how long since LR's release? A little over 2 weeks and given LR has no daily restrictions and is mathematically quicker to get than VHL, enough people have gotten it and tested it out in various situations. The class also has Mage Regen, which combined with the insanely high crit rate, gives you most, if not all, if not more mana back than you spent, especially once Ars Arcanum from Anathema is active. A possible 8 mana loss every 2 seconds (more on stuff like Tibicenas who can attack quicker during Berserk and such), which given you have a dodge rate of ~50% and base mob miss chances, that's averagely barely even 8 mana loss per 4 seconds, you should never really feel the effect of Arcane Shield's mana loss in PvE (PvP is another story), unlike Royal Battlemage which has a fixed amount of mana gain. Mage with it's Arcane Shield should also not really notice this effect at higher levels, just to make a comparison to the other classes with this sort of effect.
Now after all that being said, yes, you can potentially lose 24 mana by getting hit by 3 things at once (which is a VERY low chance of even happening in the first place) and combine that with Anathema usually being the killing blow on lower HP targets, but in the very worst case scenario, you have to wait for an extra auto attack to gain enough mana and gain traction again, but that should happen so rarely that it''s not even worth mentioning. That's like saying VHL getting crit twice in a row and dying before it can get a solid HoT going makes it bad, when in reality it's just a very unlucky thing that happened and you shouldn't judge a class based on these rare instances. If it was more common, you could complain, but the times I have died to let's say Ultra Alteon (Chaos version) with VHL due to a couple early crits is like once every 50+ attempts, and doing back to Legion Revenant's supposed "mana problems", the only time you may encounter any sort of mana problems (which are a second or 2 setback, at worst) is if you get to use Depraved Empowerment more than you actually attack things combined with always killing stuff with Anathema, resulting in more mana use.
The class can also solo things that most other classes can't, although it's threshold to where it can comfortably solo is a lot lower than VHL, for sure, but it has nothing to do with mana ever being an issue and more due to the somewhat limited healing potentially giving you a hard time vs anything that can 1 or 2-shot you, which is ~2000+, and for a class not relying on cheesing boss fights with practically infinite dodging, it's probably 2nd or 3rd to VHL and Archpaladin and MAYBE Shadowscythe General, but also a lot faster than the latter 2.
There's more things to be said about LR, it's easily a contender for best overall class, if it isn't already that, but this was mostly just addressing of your complaint about Arcane Shield, which was never an issue to begin with.
< Message edited by Metakirby -- 6/16/2019 6:50:17 >