Branl
Member
|
Dex is... very odd. It provides your full BTH for ranged, yet Strength provides most of a ranged weapon's damage. Meaning an FD Ranger and a FO Anihilator Warrior have fundamentally similar builds, except an FD Ranger has to worry about 4 stats instead of 3. I feel Strength and Dexterity should be swapped as far as damage output goes for ranged weapons. The worry here is that Dex is a very powerful stat so Dexterity focused builds would get the best of all worlds, so all of the other bonuses it provides should be minor, instead of having parity with other stats for accuracy. Probably a 75/25 Split instead of a 50/50 split for Melee, Ranged, and Pets. It should provide some level of block too, it just makes sense. You may be able to justify giving End some amount of blocking, which would help give End a use beyond being a useless dump stat, which is another topic altogether. FD builds don't want it because they already make up for not having it with their armor lean. FO builds don't want it because they can ignore endurance altogether with Shadowfeeder/Love Potion, buffing with Buffalot/Arcane/Moonwalker, equip booster pets (These need some sort of nerf, perhaps a increase in damage that doesn't go beyond the natural base stats, so using buff spells to go beyond 250 has no effect, and doesn't interact with other boosts) , equip CIT/Celtic, equip Grakma Horn/Minotaur's Pride, using Purple Rain (Seriously, this needs to record the monster's status, not the player's, it's save roll makes it clear it's meant for status inflicting Beastmaster builds, not offensive builds) and kill whatever they are fighting in 2/3 turns. Maybe give Endurance a fourth of the blocking from Dexterity (This makes Endurance a superior stat defensively, while still making Dexterity appealing for offensive purposes). Sorry, I went off on a bit of a tangent, but I feel this is related to the fact that Beastmasters have felt the 250 increase and save stat increases far more than pure builds and fixing things like that would help decrease the gap between the various builds.
< Message edited by Branl -- 1/14/2019 14:36:00 >
|