In Media Res
Seasonal Affective Disorder Forme
Stats can now be trained to 250!
Right now combat stat bonuses are the same as before. We're looking at ways to adjust things (does DEX do too much or should it have a different role? can we make initiative more fair? can we make DEX and LUK overlap less? does END need a nerf, especially for mobs?), so we're not rolling out any changes yet.
We've updated stat assumptions for items that use your expected stat like Poelala:
Primary: =MAX(MIN(MROUND(2 * Level + 30, 5), 5 * Level, 250), 10)
Secondary: =MAX(MIN(MROUND(4 * Level + 32 - Primary, 5), 5 * Level - Primary, 250), 0)
Tertiary: =MAX(5 * Level - Primary - Secondary, 0)
And we've updated max MP to encourage you to train your INT:
Max MP: =4.1 * (33 + (5.1 + 2.3375 * Level + 0.01125 * Level^2) * MIN(1, INT / MAX(MIN(2 * Level + 4, 250), 10)))
Poelala and Friends
We still feel like Poelala, Dunamis, and Thernda are too powerful. Them being able to fully replace CHA with your stat of choice makes them almost always the best choice for non-BM builds. To help curb them back, they now use (75% of MainStat + 25% of CHA) instead of your MainStat.
We decided to tweak 100proc weapons, because who uses bows, anyway? While we're there, 0proc weapons got some love too:
#0proc weapons have gone from +9% additive damage to *1.08 multiplicative damage
#100proc weapons with a proper "special" special have gone from -10% additive damage to *1 multiplicative damage (no penalty/no bonus)
#100proc weapons without a proper "special" special have gone from +2% additive damage to *1.1 multiplicative damage.
Just some odds and ends to round out the week ^^
# Imbue should work properly
# Boosters that boost normal player attacks (like Poelala) will only give a Melee-level boost to weapon-based skills (anything that's a normal player attack and has its stat bonuses doubled).
## Example: If Poelala gives a +32% boost to Magic weapons and Dunamis gives +24% with a similar setup, then they'll both give 24% on weapon-based skills.
# Fixed some graphics bugs on Cleric of Carnafax, Spark of Serenia, and Geocastellum armours.
# Fixing some technical bugs with Bloodzerker and Spectral Chains