|Bring Back OG Gunburst reeeeeeee 12 hits of 30% damage Fair and Balancedô
quote:When you put it this way, Verly, I could definitely see myself adjusting to this type of Playstyle, especially given the fact that we have Shockwave from the beginning for both, a strong damaging move and a 1-turn stun to just allow you to take it down next turn.
I don't think its turn 1 burst should be any stronger. Some fights, especially in more recent "VerlyScale" quests, just take 2 or more turns to complete instead of 1.
Even 2 turns is very powerful for dealing that much damage upfront.
In wars and simpler quests, the class should perform very well on turn 1.
Thinking about it from the right angle, I kinda may have been asking for the game to cater to my needs from the way I came off xd
While itís a fun class to use, no doubt, Iíd kinda refrain from using it on wars because its animations are a bit long, I would use Ancient Exosuit or Rage Dragonlord instead, but thatís really only just my personal preference if anything. However, for regular quests, Iíd definitely start using it because of how fun it is to use.
quote:Tbqh, I did enjoy spitting out large numbers after a bit of setting up, heh. I definitely see how this will be more enjoyable once there are consequences to the buffs, similar to DragonWarrior, to make it an actual glass cannon.
I like where its maximum potential is at, however, I do believe that it is currently too safe to set up. I plan to increase the risk, combined with other changes, on Monday.
Personally, Iíd say that Defense Boost could be removed, since that detracts from the point of the class being a glass cannon, and potentially be replaced with something else
such as an auto Firebrand Effect such as a Crit Boost? I mean, functionally, this would probably be either a tad redundant or a tad Overpowered, Iím assuming (but Iím really not too sure as it may be different to what Iím thinking of in Practice), as it grants you autocrit on the next move in that turn and the whole next turn. However, Final is AutoCrit anyway, so it wouldnít make a difference on that skill, though itíll definitely impact Chi Bomb and make Argus Skywatcher break its kneecaps. Punch being a skill Powerful as it is, this could deal tons of damage too :P.
quote:Yeah, I agree, maybe the Class could have another aspect nerfed to compensate for being allowed to loop double turns? Though the only thing I can really think of is reducing the damage on Combo, I guess :P.
the downtime on Timeshift feels like a very unnecessary kick in the teeth