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Class Skill & Core Buffs and New Cores

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5/23/2019 12:11:35   


• Energy Shield: Improves with +1 Resistance Point every 0.4 Support and +10 extra energy cost each level

• Bludgeon: Unblockable Skill and Reduce -10% Damage each level

• Energy Parasite: 100% Damage with Unblockable

• Massacre and Super Charge: Reduces target's Rage by 50% similar to Surgical Strike


• Growth Serum: 70 energy instead of 100

• Armored Rooted: Can use Normal Strike

• Mark of Azrael: 15% chance to critical instead of 12%

• Omega Override: 40% reduce target's highest base instead of 35%

• Dark Yeti Charge and Baby Yeti Charge: 40 damage extra instead of 35

• Feast of Flesh: Cost 90 hp instead of 125 hp

• Spreadfire (Aux): Deals 90% Damage instead of 85%

• Shell Shocker: Reduce Resistance/Defence by 10% instead of 15% and 100% damage instead of 85%

• Azrael’s Torment: Reduce cost to 110 energy instead of 125

• Azrael’s Will: Reduce cost to 150 instead of 160

• Paralysis Coating: Reduce cost to 110 instead of 125

• Heart Attack: 100% Damage

• Health Booster: Can cure Poison from Tactical Mercenary and Bounty Hunter

• Spirit Well: 30% drain instead of 25%

• Screaming Soul Spears: 40 points drain instead of 25


• Eternal Double Protection: Grants +30 to Defense and Resistance and Cost Price 13000

• Eternal Double Enhance: Grants +5 to Strength, Dexterity, Technology and Support and Cost Price 13000

• War Commander x50: 50 Guaranteed War Upgrades and Cost Price 8500

• War Commander x100: 100 Guaranteed War Upgrades and Cost Price 16000

< Message edited by leo07123 -- 5/23/2019 23:23:57 >
Epic  Post #: 1
5/23/2019 14:12:24   
.Lord Ginger.

No way to heart attack, sorry.

Azrael’s will and torment are fine

Shell shocker is fine...

Instead of mark of Aztael buff, just make the crit chance happen to any melee skills, not just a pure strike. Same with aim assist and lucky strike.

Armored roots- no, that makes 0 sense.

Massacre reduction rage, Hell no.

Parasite- Yeah sure.

With further thinking, having more defensive cores is stupid. What, are we all just going to abandon the old cores now? Now there's no use for them. If you make everyone HAVE to use double +30 cores, then we make all these cores useless again.

< Message edited by .Lord Ginger. -- 5/23/2019 19:30:58 >
AQW Epic  Post #: 2
5/23/2019 15:18:02   

Energy Shield is fine as is.

The Bludgeon change doesn't make much sense to me.

Definitely no to the Massacre and Super Charge.

Lifeline already does that, actually.

No to the Eternal Double Protection and Enhance.

Epic  Post #: 3
5/23/2019 23:23:36   

@.Lord Ginger.

If Kartherax Special Can do 100% damage then Heart Attack can also do the same. There is no sense of making it less damage oriented when people only use it while have strength build.

About Armored Root: If have being testing that skill, if you have ever used it you will find that player can't even manage to strike which make people skip eventual. Does that make sense? Its just a shield not really buff any of the Stats so i don't feel of stopping melee attack would be fine. Its just a another version of Hybrid Armor.

Why there is a partiality between the Skills like Massacres and Super Charge. Surgical Strike does reduce 50% rage. Otherwise it's better remove that special consideration from that skill as well. To make it more balanced and better i feel.

No old cores gonna move out of the town lmao. +30 or +5 will result in long battles and that's what Epic Duel Team eventually wanted. If you have ever seen Nightwraith's Tweets and Design Notes.

Energy Shield is a E version of Martix, if Matrix is buffed then I personally feel Energy Shield too. They are brothers of two different mothers both does same function so for me its absolutely fine.

Bludgeon as a Skill has never being used anymore, therefore, buffing will make players using that skill.

Yeah Lifeline Curse Poison I mean to write it as Health Boosters.

Why not, because it will make battles long? I have addressed it above you can read that.


(Lore Master)
Epic  Post #: 4
5/24/2019 15:42:47   


It will also make it so Dex takes another unneeded nerf by making it a free unblockable hit. The same can be said with energy parasite for blood mage with the later becoming OP in the past when the skill was not only unblockable but was raised to 85% damage from 70%. It was because of strength BM becoming too strong that in turn caused the skill (which was originally a free hit with low damage) to be made blockable.

The last thing we need is to make dex builds as well as dex itself even more worthless due to more free unblockable hits.

Epic  Post #: 5
5/27/2019 12:33:45   


Yeah agreed, but the fact is Blood Mage is very poor with Energy Draining and Gaining right now. If they make any changed to the ratios this will alter the entire game to BM side. But if parasite is unblockable and 100% damage I don't think it will harm anything if you take an example of CH they use strength build along with support and their Static Charge is 100% Damage and Unblockable. Does it make CH OP?

About Dex build I do understand, but we should keep in mind that if a player continuously block then that will not be feasible i guess (i'm not sure), anyways even the cool down of this skill is 4 so its not usable at every point of time. And it would be strange if you have ever noticed that Static Charge get cool down in just 3 turns. So there is no point of making BM OP. I hope I clarified it.

Thanks for the feedback
Mr. Leo

< Message edited by leo07123 -- 5/27/2019 12:34:32 >
Epic  Post #: 6
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