So... Here's the idea, everyone is well aware of how easy it is to nuke 99% of the content in this game by now, and then you can also use SFP + Love Potion for more nukes even, which ended up making staff need to create the Freedom status and now the Boss Boost.
Even with those though, I think that most bosses are still pretty easy for the more meta players and stuff... Understandably so though, it's kinda hard to design something that can tank over 10k damage in 1 turn and still dish out tons of damage while also being a doable challenge for other builds.
So the purpose of this thread is to brainstorm! Let's try making boss ideas that could actually be hard for meta players! Don't worry too much about balance and numbers and focus on mechanics, the idea is to think what kind of mechanics could actually be hard for a meta player to deal with. This is mainly to have fun, but who knows? Maybe staff steals some ideas from here in the future~
Before we start, one quick ruling:
Don't go just reusing old mechanics to make the challenge boss, make it do something unique... What I mean by this, is that you shouldn't just throw Hard Damage Cap + Backlash + Misc Lock + Freedom to suddenly have a challenging boss... I mean, where is the fun in that? You're just putting a bunch of things everyone already know of together.
You can use old mechanics, but make sure the boss has something unique to it though, and that this unique thingy actually makes it hard.
Okay, that's it, let me try to get started, feel free to give suggestions on improvements on the bosses of other players too~
Evil Meanie Lord of Time Boss of Doom... Maybe
Tanky lean Darkness boss, high HP and standard Shapeshifter-like elemental modifiers. Whenever it deals damage, it also gains a shield that protects it from the next X% amount of the damage it dealt.
Has Boss Boost +30 and a Soft Damage Cap. His unique mechanic is that whenever the player takes an action that doesn't take a turn (equipping misc/changing gear doesn't count, but clicking a misc (like EO) does), he deals a high amount of Darkness damage to the player's SP, if the player's SP reaches 0, the leftover damage carries over to the HP. (He steals your life because you stole his time!)
So... The idea behind this boss came from reading the new GBI from Ruleandrew, essentially the goal is to punish the player whenever it tries taking quickcast actions in order to force you to limit yourself to one action per turn. It also makes EO basically useless since it will remove tons of SP whenever you click it. The fact that it deals Darkness damage instead of Harm whenever you use a QC thingie is to punish people that don't carry armor/shield of all elements in their inv and that try nuking things with CIT, as it will get a pretty big damage shield when that happens and will drain your SP (and then your HP!) at a super quick pace.
Would also get in the way of stuff of Kindred Shield and what not though, which is a bit sad since I like those. But it's a small sacrifice for the boss design I guess...
On the other hand, the problem with this boss is that sitting in a FO armor with a darkness misc and clicking attack button should probably be enough to beat it, since basically everything in its kit is tailored towards stopping people from nuking it, it actually doesn't do much if you don't try nuking. I'm not sure if there is a way to fix that, as I'd need to make its already bloated set of skills even more bloated.
Well, that was the boss I could think of, what are your ideas of bosses that could actually be hard to beat?