Over the week I was sort of disappointed at how easy legendary bosses have become. There are hard bosses like Dage, Titan, NW, nd Endless M4tr1x, and then there are the easy ones like Shoggoth, Tuna, Deuce, Bido, etc.. In fact, there's actually a nice spectrum from easy to hard so that no matter what rank level 40 you are, you should be able to beat some of them. At least a few should be reserved for end game, i.e., max rank with the best cores, but that's not case anymore since the hardest bosses are beatable without any ranks or very few (<20).
But, I got over it. I realized inflation is bound to happen. Things like permanent stat boost cores, critical heal on primary, +45 cores, buffing legendary ranks again, bringing back passives, and buffing certain skills in general (most recently, heal), etc., etc.. It's a game after all. When bosses like the original M4tr1x came out, she was hard as heck. Eventually it got to the point where she could be beat well before level 40. And allllll the way back before Omega things like Armor Hazard and non-legendary forms of Titan and NW were legitimate challenges. I thought things should be more stable now since the level cap hasn't risen in years, but with all the balance changes and new cores, things only tend to get easier and easier. NW increased the ratings on Dage and Titan to 4,000 and made Endless M4tr1x 4,000 as well because they were supposed to be extreme challenges, but they definitely aren't anymore.
Everything would be fine if eventually an even harder boss was released to match the inflation of the player's power. I'm thinking Legendary Charfade is imminent since he's made a legendary boss for every artist that has contributed something recently, so that could be a way. But that's not a stable long term solution, especially since every time inflation happens, people who beat the boss the first time around when it was hard are still going to feel a bit cheated.
Suggestion is here if you don't want to read it all --> Therefore, I think it would be a cool idea if we could have a dungeon mode for every boss. Most PvE games have something like this. A mode with infinite levels. Let's say I beat Legendary Titan for the first time. That'd be the first level. In the next level he'll have, say, a 2% boost in all his stats. If I beat him again, it'll be level 3 and he'll have a 4% increase in stats, and so on. Instead of showing how many times you beat a certain boss on the achievement, it can say what level you've reached for that boss and the ratings can increase by like 200 points each time. Very simple and it'd be fun. There could even be a leaderboard of each NPC at that NPC. I've always been a fan of tiered achievements since they take minimal effort to implement yet are so effective. Just think if we didn't have tiered war achievements or tiered arcade or whatever: no one would want to play those things.
< Message edited by NDB -- 6/17/2019 14:25:24 >