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Losses should count towards Player Rank

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6/19/2019 2:03:00   

Every game got two side Win and Lose and whether you lose or win it is part of the game. So why exclude losses from the Player Rank? Player do invest their entire time battling and losses are of no worth. So it will be like a boosting factor for the players who even lose but will count in his Rank, after he spend time for that particular game and it's may or may not be his/her fault that he lost because there are many factors which let you lose the game. For instance, (a) getting higher level player, (b) getting higher rank player, (c) non varium items with that of Varium and (d) Luck. Therefore, I fell there is no harm in giving lose count towards Player Rank. This will eventually motivate player to play more even if they lose. And ultimately we play to win not in a hope of losing.
Epic  Post #: 1
6/19/2019 7:28:09   
.Lord Ginger.

This will make people who donít care about their losses hop in a 1v1 with no weapons and get quick losses
AQW Epic  Post #: 2
6/19/2019 12:52:36   

Make the losses get subtracted from the wins and use that number for the rank
Epic  Post #: 3
6/20/2019 13:06:45   

@.Lord Ginger. I remember your post where you mention people don't care about lose. Eventually people don't! And it's not players fault losing a game all the time. I know people can misuse it but even that misuse can be limited because ultimately even if a player lose that doesn't affect his/her Rating/Class/Level. It's only about Players Rank, so even if you get Grand Emperor for losing 50k would worth your service of atleast playing, what I feel. And even if you find a player with suppose 1000 Wins and 49000 loses, we can clearly predict how that player got this much rank. It will neither hurt the game or offend anything. Ultimately the aim is to get more players and more enagement towards battle irrespective of wins and losses

Yeah can be done but then it will make hardly to get nice Rank. Between do you ever mind checking players Rank? And even if you find a player with suppose 1000 Wins and 49000 loses, we can clearly predict how that player got this much rank and on what grounds.
Epic  Post #: 4
6/20/2019 13:18:33   

I don't support this idea in either direction. As Lord Ginger mentioned people would just rack up loses and boom we would have people becoming grand emperor's or higher just by losses alone which isn't how it should be in the least. You are supposed to rank up by getting wins not losses.

While 8x suggestion is actually the lesser of the two evils and to be honest would make more sense I couldn't support this one either. Imagine how someone would feel if they spent a good deal of time trying to get to a specific rank (Grand emperor for example) and then when this update goes live (assuming it did happen) and boom they are busted down back to an Emperor or even a commander (assuming they got enough losses to do this) said players would be furious over this and personally I don't think it would fair to them either.

< Message edited by Mother1 -- 6/20/2019 13:19:12 >
Epic  Post #: 5
6/21/2019 13:17:22   

@mother1 even if a person becomes Grand Emperor or anything it will neither hurt his Rating nor gonna improve a his character and it will be very evident that when you play with a player having Grand Emperor with 1000 Wins and 49000 Loses. You can clearly reorganize the actually status. See even if you lose you still Rank up. Lose also give Credits and Experience, I think you forget that point.

8x idea is also viable eventually it I hardly care what player thinks or not. For me as far as the thing is concern it is all about to promote PvP instead of any sort of showcase tbh.
Epic  Post #: 6
6/21/2019 13:32:29   
.Lord Ginger.

Giving people ranks for losses won't promote people to want to battle.

What will? Removing ranks, making the varium weapons more balanced, and perhaps removing losses.

Not adding this system.
AQW Epic  Post #: 7
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