I will start with robots because robots are fun
Monkakazi: It says it does damage with the difference in the highest and lowest BASE stats in the game, itís not a bad idea, but typically not the best. I feel like it should be the difference in the highest and lowest stats AFTER the +35s are applied, that way itís a 35-damage buff, which can be a decent buff to this robot.
Omega Yeti: This robot is basically the most expensive robot in the game and it still isnít that good of a robot. If you just buy the robot normally without buffing it, it does 150 damage, and the special, CHOMP, is weak. I donít know if CHOMP has been buffed recently, but thereís a 60% version of it, and thatís probably for the robot you just buy.
Having it be 150 damage, and having the special suck isnít worth it at all. The damage from just buying it should be the base 170, and I think chomp should be 85% at least.
Now the Warrior yeti should be 180 damage and chomp should stay at 85%
Omega Baby Yet should be 190 damage and chomp should maybe be buffed to a 90% to make this good, being as it cost 2500 Varium at NW right now, which is depressing. IMO, this robot should be a contender for the strongest robot for the game, since itís so dang expensive.
Meteor/Plasma meteor shower say it does 110% weapon damage, which is frankly just a 360 sword + like 36, which is almost nothing, so maybe it should do like 120%? A solid +70 would be decent
Thorn Assault/Jack-O fire : 123%, to not make it so much better than meteor/plasma shower, but still decent
Hawk Guardian: 125% weapon damage for 25% health is like +90 damage, which is alright, but only under 25% healthÖ maybe like 135 to add like 120.
Yeti Fury says it does 105% damage, which may mean it scales off primary, in that case Iíd want it to be 110%, if itís like Hawk Guardian and is just primary, Iíd take it being like 120% because it gives back HP.
Legion/Exile strike: Same buff as Meteor/plasma shower, and make the special against other alignment do +50 instead of what it is right now
Deep Plague/Molten Bullet: can this just cost 0 energy and be like 10% per turn or something, idk.
Phase Shift: Would like a 1 cool down because 3 isnít useful, Iíd rather just use some other core.
Bloodseeker blast/Blood Shot: Make it stackable with Blood Lust? Make it do 105% weapon damage.
Tremor Blast: Lower all the chances to 0, and yes, itís still possible for this aux to literally not do anything even with this buff
Improbability Gate: Plus 10% of targetís max health. This aux core was basically supposed to help be a strength build killer, but it hardly does damage
Frost Aura: All melee attacks (and make the core removable because people want to use come cool armors!!! :D)
Curse Aura: All melee attacks
Infernal Fury/Hair trigger: maybe have it do 105% weapon damage so at least it does more, so thereís a reason to use it on rage.
Screaming Soul Spears: This is a varium core: 100% Damage, make it do more, like 33 poison/energy per turn
Wolf's Fury: Can this like not stun? With the energy return when people do it, it can be a sheer win, especially if it's done on rage.
< Message edited by .Lord Ginger. -- 7/11/2019 22:49:42 >