lolerster
Member
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Summon Essence of Carnage is currently bugged. If you summon it and then dismiss it, its effect will persist without consuming the SP/MP cost. This also persists between battles. If another guest is summoned, then the effect disappears. In addition, the mp regen effect of the guest may also be bugged. The formula states that quote:
You heal MP equal to [outgoing weapon damage]*[90-2X]%*[MPMult] which (correct me if I am wrong), means the amount of damage you would deal unmodified by the monster's resistances. However, right now, it is healing based on damage dealt, meaning it can potentially restore a massive amount of mp against enemies with high element resistances or a very small amount of mp against enemies with low elemental resists. Also, X is dependent on the number of hits an armor deals or, in the case of specials and 100% proc weapons, the number of hits the weapon deals. Seems to be a weird way of balancing the guest. Doesn't it make more sense if X was something like 3*Number of hits Connected/(# of hits connected + # of hits missed) or something like 3*Chance of hitting the monster?
< Message edited by lolerster -- 9/2/2019 22:44:09 >
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