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9/8/2019 4:45:01   
TFS
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Daatael
Celestial

Location: The Exaltia Tower: The Archives

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Good

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/4
DEX: Level*5/4
INT: Level*5/2
CHA: 100
LUK: Level*5/4
END: Level*5/4
WIS: 0

Defenses
Melee: 19 + Level/5 + LUK/20
Pierce: 19 + Level/5 + LUK/20
Magic: 19 + Level/5 + LUK/20
Block: 10
Parry: 10
Dodge: 10

Offenses
Crit: 15 + LUK/10
Bonus: Level*3/10
Boost: 0%

Resistances
All: 10
Evil: 50
Good: 50
Immobility: 100
Shrink: 200

Attack Types
Attack Type 1 - Daatael showers its target in glowing light, dealing 7 hits of 33% Magic Good damage, applying 'Celestial Wind' (+150 Melee/Pierce/Magic) to itself for 4 turns, reviving any of its defeated allies at 50% HP, and causing all of its subsequent attacks to deal Good damage. (Pop-up: The celestial winds of change sweep you off your feet.)
Attack Type 2 - Daatael showers its target in glowing light, dealing 7 hits of 33% Magic Evil damage, applying 'Infernal Wind' (+200 Boost) to itself for 4 turns, and causing all of its subsequent attacks to deal Evil damage. (Pop-up: The infernal winds of change sweep you off your feet.)
Attack Type 3 - Daatael casts a spell from its book, dealing 3 hits of 33% Magic Good/Evil damage, healing 2.5% of its maximum HP for successful hit, and inflicting 'Enlightened' (-50 Boost) upon its target for 3 turns. (Pop-up: You feel at peace.)
Attack Type 4 - Daatael engulfs its target in angelic flames, dealing 4 hits of 25% Magic Good/Evil damage and inflicting 'Blinded' (-50 Bonus) upon it for 3 turns. (Pop-up: The light shines brightly.)
Attack Type 5 - Daatael engulfs its target in angelic flames, dealing 4 hits of 25% Magic Good/Evil damage.

Other information
  • This monster's stats can change based upon the decisions the player makes while ascending the Exaltia Tower.
  • Daatael follows the skill rotation; Attack Type 1 OR Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 (x2) -> Repeat, alternating between use of Attack Type 1 and Attack Type 2 with each completed rotation.



    < Message edited by TFS -- 10/6/2019 2:18:15 >
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