Primate Murder
Member
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Celtic Wheel, uh... Spells deal 50% damage and 50% damage via stats. 250 Int = 50% spell damage, so 50 Int = 10% extra spell damage. That actually counteracts the 10% damage loss from a standard misc (which gives +20% damage to weapon-based, but +10% to spell-based). Dual Poes give +45% damage (from LA's equation), and Int is responsible for 16.875% out of the 45%, I think? So the extra Int just gives +1.7% damage, give or take. Overall, they remain around the same number, I think, when accounting for a misc, though the Bloodmage is more accurate. As for the other point: Bloodzerker + Cross deals (skill damage * skill damage * CIT * Blood Boost): 200 * 2 *1.5 * 1.2 = 720% melee. (Edit: actually, *1.1 for no special and -5% for downtrigger, so closer to 759% melee) Torontosaurus + Bloodblade deals (skill damage * (sp bonus + Blood Blade bonus) * CIT * FO): 200 * 1.7 * 1.5 * 1.25 = 637.5% melee. (edit: *1.08 for no special, so 688.5% melee) If anything, the staff are beginning to close the gap between the warrior and mage nukers. Pyromancer Bloodmage is permarare, and the rest only cover three elements. Mind you, I'm in no way advocating re-balancing the old standard armors now, but I would greatly prefer if the gap between the two builds was covered by modern, balanced items, and not outdated lopsided ones.
< Message edited by Primate Murder -- 10/14/2019 4:11:34 >
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