Primate Murder
Member

But that can't be right. I mean, I've looked at the entries for other Spiritual Seed items, and they deal around 2x damage than they cost (even accounting for the 50/50 save).  Wyrm Knight's Fang pays an MC on a 20% special, so 25% melee for a power 0.25 SS (worth 50% melee due to 50/50 save). After 3 turns, it deals an average of 174 damage, which (174/151) is worth 115% melee or 2.3 times the damage it should be!  The paxian Golem pet inflicts power 0.167 SS, which as seen above, is worth 33.4% melee. After 3 turns, it deals an average of 78 damage, which is (78/151) 51.66% melee or 1.5 times the original damage.  Healing Seeds should heal hp worth (200 * 0.9 * 0.85) or 153% melee, presuming Cha=VStat. Yet, after 3 turns, they heal an average of 500.5 or 331% melee, which is 2.16 the original damage. As you can see, while I am unable to pin down the exact modifier, it seems to be much higher than 3%.
< Message edited by Primate Murder  10/26/2019 23:53:53 >
