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=DF= November 1st Design Notes: Inn at the Edge of Time: Displaced Fates

 
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11/1/2019 21:19:00   
  Jay
Marauderator
🧭


quote:


Verlyrus
Displaced Cat

Inn at the Edge of Time: Displaced Fates

Hey there, heroes!

Unfortunately, Dove was sick this week (and is still recovering), so we had to change our plans for the regularly scheduled challenge...

Introducing: the Displaced Fates board!



The newest challenge board at the Inn at the Edge of Time is here. The Displaced Fates board is home to those unfortunate enough to have had their destinies forcibly changed by others... for better or worse.

This week, take on the Challenger Gauntlet against a pack of beefed up animals!

If you can succeed, you'll earn yourself a Challenger Belt which can be upgraded into one of three new belts.

Head over to the Inn at the Edge of Time to compete!



November's DC items are here! The Helm of Autumn's Call and Autumn's Grace cape are now available for 300 DCs each in the Book of Lore. These beautiful items were crafted by Dracelix, and are sure to protect you from the chill of fall and winter.





Finally, the Thankstaking Storybook is now available to play in the Book of Lore! The Mogloween Storybook will be leaving with next week's rlease, so make sure to finish up all your business there before it goes away!



Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

Want to play DragonFable without using an internet browser?

Check out the Artix Games Launcher!

Follow us on Twitter for sneak peeks and updates (and feel free to tweet us your fan art and feedback too!)

Verlyrus Twitter

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Tags: Verlyrus
DF  Post #: 1
11/1/2019 21:24:30   
Kurtz96
Member

I actually don't know how to beat the boss. The other monsters in the gauntlet are easy enough but is there a gimmick to Verly's heal? Cause the in story version can be stunned and burst down but this version can't.
AQ DF MQ  Post #: 2
11/1/2019 21:27:36   
nermal
Member

this fight is on easier side if you have hard hitting class like CHW but RNG involved in Verly's healing makes the fight really annonying.Im not big fan of RNG dependant fights like this.
AQ DF MQ AQW Epic  Post #: 3
11/1/2019 21:35:18   
element resistance
Helpful!


It's a tough decision for me of which Helmet would I like better due to because of Nature resistance and the stat wise so I don't know which to choose either The Helm of Autumn's Call or BraveSirRobin's Fearless Helm due to stat changes being new and all so I'm having a hard time which.

Aside from that, the battle with Verlyus is pretty difficult indeed so I have no clue which Class armor is much better to use against him or the fact the strategy with minusing his Health resistance is the key to beat him? I don't know. Also is this new Belt in Offense side better than Leorilla Mane Belt I wonder?
AQ DF MQ AQW Epic  Post #: 4
11/1/2019 21:51:27   
TFS
Helpful!


...that's it? I just said this in the other thread but I was disappointed by the difficulty (or lack thereof) of this challenge. It's essentially the pre-nerfed version of last week's boss being moved to the Inn, which I know that myself and many others did not consider to be especially challenging in the first place. The fact that such an easy challenge would be released immediately after several difficulty complaints about a story boss, combined with the fact that it's basically a transplant of said boss, leaves a bad taste in my mouth. Nerfing a story boss that some struggle with and then just tossing the old one in the Inn isn't something that DragonFable has done before and isn't something I hope happens again. Gary the Ice Elf has been in the game for over a decade but was just nerfed this week because someone said it was too hard, given what this release was I'm almost surprised he didn't get tossed into the Inn too lol.
I would prefer it if challenge-based endgame content was balanced with players who are higher level or more advanced in mind, but I do also recognize that such players are a minority and releasing a more difficult or complex challenge wouldn't please as many people as the alternative would. Regardless, I'm still very disappointed on a personal level and hope that this isn't going to be a permanent trend going forward.

Also, I hope you feel better soon, Dove!

< Message edited by TFS -- 11/1/2019 21:58:23 >
DF  Post #: 5
11/1/2019 21:51:51   
LordKnight01
Member

I manage to beat Verlyrus by CW + Chi Blast. Soul Shred can bypass immobility. I'm not sure about Verlyrus' healing. it's RNG or depends on your damage. I have no idea to beat Verlyrus by another classes.
DF AQW  Post #: 6
11/1/2019 21:58:05   
Vikken101
Member

@TFS idk if you noticed, but the description of this Boared on the dn's hints that it will focus around bosses like Cryohem that have been nerfed in the game. But The Apex and Corrupted Seven finales will probably be released before this one gets updated again.
Post #: 7
11/1/2019 22:00:04   
Kurtz96
Member

So Verly's healing is just random? Then it would seem that you have to use a class that can do 7500 damage in 2 to 3 turns?
AQ DF MQ  Post #: 8
11/1/2019 22:01:56   
Azyrinthia
Member

CW's burst damage is so high that even if Verly heals after chi blast, you can still defeat him with Untangle -> empowered soul shred -> slice -> rebuke
AQ DF  Post #: 9
11/1/2019 22:44:29   
Kurtz96
Member

So is CW and Chi bomb the only way win? Cause I tried CW and Chi bomb and couldn't win.

< Message edited by Kurtz96 -- 11/1/2019 23:05:03 >
AQ DF MQ  Post #: 10
11/1/2019 23:11:46   
RepkyleL26
Member

I beat it using CW and dragon pet without Chi blast.
DF AQW  Post #: 11
11/1/2019 23:23:36   
Kurtz96
Member

I just won with chi blast. But it took a few tries. The RNG here is the most frustrating thing. Verly doesn't seem to have a rotation and I don't particularly like the design choice.
AQ DF MQ  Post #: 12
11/1/2019 23:53:37   
  Starflame13
Moderator


Awww, feel better soon, Dove!

Time to hurry up and finish trick-or-treating - not sure I want to stuff the Thankstaking turkey with Mogloween candy... that might make for an interesting fight, though.

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AQ DF MQ AQW  Post #: 13
11/2/2019 0:09:33   
Azyrinthia
Member

You can defeat it without chi blast, if you follow the above rotation immediately after it heals. The rotation gives 2 enemy turns, and I think it can only heal every 3 turns at max, at least from the 15 kills I did.
AQ DF  Post #: 14
11/2/2019 0:33:13   
Raphael 777
Member

@ element resistance: Speaking of which, shame they didn't add lvl 90 upgrades to the Mogloween stuff. I'd love a level 90 BraveSirRobin's Fearless Helm. Strange Belts....they give a massive increase to one stat at the cost of 2 stats. I'll try farming for the Mage's Belt after my family's visit to the cemetery.
AQ DF MQ AQW  Post #: 15
11/2/2019 2:33:46   
JIKIL
Member

You better hope that verly doesn't heal within 2 turns in a row.

Also read this title as displaced fat instead of fate, somehow.

Also this challenge is easily cheesed with CW and some guests or a dragon for relative comfort and ease.

< Message edited by JIKIL -- 11/2/2019 2:35:05 >
AQW  Post #: 16
11/2/2019 6:49:32   
Dratomos
Helpful!


That was challenging. Beating Verly with Epoch, Technomancer and CW is not easy but possible.

Verly also heals himself max health first and then it rounds down ~5-10 % each round, and the minimum amount he heals is Max Health/10. But his buffs go up every time.

But I do like this one, I was thinking will we get new challenges based on storybook quests. Get well soon Dove!

Also @TFS, why do you complain about this weeks challenge, if Verly gave us the reason:

quote:

Unfortunately, Dove was sick this week (and is still recovering), so we had to change our plans for the regularly scheduled challenge...


So if they couldn't do a original challenge they thought (Exalted Tower or Pride), isn't it better we got something instead of nothing?

< Message edited by Dratomos -- 11/2/2019 7:14:57 >
DF AQW  Post #: 17
11/2/2019 6:59:29   
toannghe1997
Member

Great news everyone! You can Totally cheese this challenge with the technomancer/dragon's immobility debuff + sir Leon's stun combo. I placed 200 in int and cha, and used gears that buff charisma but anything would do really. This (cheesy) strategy gives you a 50% chance to stun Verlyrus for 3 turns, giving you ample of time to dish out a ton of damage!
Important note: Remember to use a lot of your mana during the previous fights in order to get a high drive boost for the fight with Verlyrus later on (I got over 100 boost and I didn't even try prolonging the previous battles). After sir Leon's stun attack, you should use war cry and shield (as both give him a good boost) before using his final. You only have a 50% chance with this (cheese), but it is still a viable tactic for those without DCs. I also recommend having 200 cha to make the most out of your pet and guests.
Post #: 18
11/2/2019 8:32:19   
TFS
Helpful!


quote:

So if they couldn't do a original challenge they thought (Exalted Tower or Pride), isn't it better we got something instead of nothing?

The challenge's difficulty should be unrelated to its theme or artwork.
DF  Post #: 19
11/2/2019 9:38:35   
HellsWolf666
Member

quote:

The challenge's difficulty should be unrelated to its theme or artwork.


you can come up with whatever mechanisms and tricks that you want but somebody still needs to design the monsters and animate all of their attacks and if this isn't done properly you will only end up with mismatched animations and a very crude and unfinished look.

besides, you can't possibly expect a single box cat to do the work of 2 guys in half the time frame it usually takes them to complete said work assuming dove got sick at around mid week.
not to mention that both pride and the next exalted tower are the final battle of their respective parts and deserve more than a rushed release that does not accuratly represent their true power and challenge rating.


i support @dratomos here- it's better to have something rather than getting a "we got nothing for you this time cuz reasons, good night"
DF  Post #: 20
11/2/2019 10:19:53   
Vikken101
Member

@HellsWolf666 Let me just say first, that i am fine with this weeks challenge. However, Verly has done more with a existing boss in the mechanics department than this weeks release. The bosses mechanics are basically the same as in the Moglloween release with little changes. Its clear in Verly's vision for the challenge thats its suppose to be this difficult, but if he wanted to he could have absolutely made the fight more mechanically complex with the existing animations.

Also regarding the other bosses, i doubt making this challenge more complex would have affected the Exalted Tower and The Corrupted Seven bosses mechanical complexity, there is a month between releases, its simply what Verly choose to do this with his vision for the release, making you fight the challenge 5 times with lesser difficulty, then 1-3 like other challenge bosses that are more difficult. But i think its a good thing that Verly didnt need to tire himself, cause of a change in plans, this week anyway

< Message edited by Vikken101 -- 11/2/2019 10:35:18 >
Post #: 21
11/2/2019 11:36:12   
TFS
Helpful!


quote:

you can come up with whatever mechanisms and tricks that you want but somebody still needs to design the monsters and animate all of their attacks and if this isn't done properly you will only end up with mismatched animations and a very crude and unfinished look.

besides, you can't possibly expect a single box cat to do the work of 2 guys in half the time frame it usually takes them to complete said work assuming dove got sick at around mid week.
not to mention that both pride and the next exalted tower are the final battle of their respective parts and deserve more than a rushed release that does not accuratly represent their true power and challenge rating.

Okay, but this again has nothing to do with how difficult the challenge is. At no point did I say that I wasn't fond of this challenge on a thematic or visual level, nor have I or anyone else ever claimed there is a correlation between artwork and difficulty. I am not complaining that the release is not Pride or the Exaltia Tower for the very reasons that you mentioned, as it of course would be impossible for either of these to be developed without an animator. I take objection to the fact that this week's boss is very, very, very easy by DF's challenge standards and was released immediately after a slew of difficulty complaints about the main game. I don't know how my post could possibly have implied that I thought otherwise.

< Message edited by TFS -- 11/2/2019 11:40:18 >
DF  Post #: 22
11/2/2019 12:03:46   
HellsWolf666
Member

quote:

Verly has done more with a existing boss in the mechanics department than this weeks release. The bosses mechanics are basically the same as in the Moglloween release with little changes

quote:

but if he wanted to he could have absolutely made the fight more mechanically complex with the existing animations.


i'll admit that what you said here is indeed true and i have no doubt in my mind that verly could have made something new and more complex, however without any info on how long it takes to make those mechanics i don't think we can say what can and cannot be done within the time limit of less than a week untill the release, I.E- i don't know if it only takes a week to make an inn challenge or if it is a longer process that spans across the entire month and only gets coded and animated at the week of the release.

quote:

Also regarding the other bosses, i doubt making this challenge more complex would have affected the Exalted Tower and The Corrupted Seven bosses mechanical complexity

what i ment was that with dove missing i doubt that verly could have executed everything that they planned for those challenges which is why he decided to do something else for this release and finish those 2 at a later date- people often take pride in their work (not the sin kind though) so releasing something that you feel is incomplete or could have been done better is really a last option that you try to avoid as much as possible.

i hope this makes what i said a bit more clear in that aspect
DF  Post #: 23
11/2/2019 12:23:06   
Vikken101
Member

@HellsWolf666 Ah i see about the second part, yes its absolutely true Verly couldn't have done what he wanted with Exalted and Corrupted Seven without Dove. While the Inn Challenges are suppose to give Dove more time for other stuff and rest, we where kinda of a unfortunate spot, where both the existing challenge boards require extensive work by Dove, and thats furthered by the fact that both of them are ready for their finale release, which would probably require even more work than normal.

But then again, without a comment from Verly, i can only assume he didnt give the Challenge extra mechanics, cause of either the unexpected change in release or cause that was his vision for the challenge itself like i mentioned, doing it several times with less difficulty, instead of 2 or 3 times with more difficulty.

Also from someone that have completed all the challenges, i immediately recognized that the challenge was on the easier side since i beat it on my first try 5 mins after release, but then against i wont really complain about it since recognize i have gear and classes that other end-game players dont have, and i didnt assume other end-game player that struggled with the challenge were weak or bad. I just respected Verly's choices for the releases mechanics. On the other hand, i aslo realise that some players want a even more complex challenge than this one, every time the Inn is updated, and we had the Story Boss discussion this week, where Verly stated Inn bosses wouldn't get weaker(still think this challenge is Inn of Time worthy).


< Message edited by Vikken101 -- 11/2/2019 12:36:37 >
Post #: 24
11/2/2019 13:16:50   
HellsWolf666
Member

quote:

But then again, without a comment from Verly, i can only assume he didnt give the Challenge extra mechanics, cause of either the unexpected change in release or cause that was his vision for the challenge


what led to this challenge could have been a lack of time, or it could have been intended to be like this from the very start- heck it could have been a bit of both.

what i didn't like was when people automatically jumped into various conclusions without even trying to understand the amount of work that goes into creating this content.
im a fan of analogies so ill say that sometimes even a simple looking pastry can still take hours or even days to prepare properly and we as consumers who only see the finished product often don't know the full story that goes behind the scenes.

quote:

i immediately recognized that the challenge was on the easier side

quote:

and we had the Story Boss discussion this week, where Verly stated Inn bosses wouldn't get weaker

it did in fact feel much easier(or rather simplified mechanic wise) when compared to other recent challenges but given the circumstances that led to the creation of this challenge i think that it should be excluded out of the discussion of inn challenge difficulty untill we get a clear statement about rather or not that difficulty was intended or forced due to lack of time.
DF  Post #: 25
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