Home  | Login  | Register  | Help  | Play 

RE: NEW YEAR (2020) WISH for AQ

Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> RE: NEW YEAR (2020) WISH for AQ
Page 2 of 2<12
Forum Login
Message << Older Topic   Newer Topic >>
11/8/2019 15:16:17   

1. Being able to Vault Faces would be nice. The number of faces in the game are really starting to increase, so the extra storage is kinda needed. It'd also be good to finally be able to trade them.

2. I think the trading system would be fun for the first couple weeks, then get kinda stale. After everyone does all the trades they want, will it really continue to be useful? Maybe if the crafting system is also implemented, there could be some good synergy?

3. Dracopyre update - sub race and storyline. They both feel unfinished considering the updates to wolf/vamp/were updates, and i think most players would love to see some continuation.

4. Create space in-game for players to play through the storyline IN ORDER. It'd be great if parts of stories that are otherwise lost to holiday portals could also be included, sans rewards.
Post #: 26
11/8/2019 15:51:40   

@Spiritual Guardian wrote on 11/4/2019 21:25:11 ;

1: Stat revamp (can't be said enough)

2: The rest of the Ultraguardian/Awe !!! equipment (so we can actually swapped between them like before)

3: Pyromancer Bloodmage - Despite the special treatment mages get in this game, barring this armor forever from everybody who wasn't there to battle Caecus in 2016 when all the Bloodzerker armors will inevitably be released in the UR GGB shop would be silly, simply for the fact that IMR already confirmed that the Archmage class has been scrapped. So these armors are pretty much the closest thing mages will ever have to it, especially when the MP/SP bars get cut in half and Pyromancer's Robe imbue (without resorting to broken in-game items) won't be as viable to use any more.

I really agree with you on your 3rd wish!

I have a blazing bloodzerker already that I could pass from my warrior to my mage but the thing is I really dont want to use the same items on my warrior and mage if I can avoid it. I would very much prefer to be able to obtain the pyromancer bloodmage for my mage instead of using the same blazing bloodzerker over again.

Also I couldnt figure out how to quote you so I post it like this.

Post #: 27
11/8/2019 18:13:08   

A year where they bring old items up to date.
While they can still do holiday and special event releases, such as Dracopyre, and the yearly Mastercraft set. I feel that a focus on updating the whole game to modern standards would be good. Such as finishing the stat changes, updating old items with higher level variants, and classes.
While new releases are fun, some of the game is out of date, and some of the old items brought to the new standard would be fun to play with.
Post #: 28
11/8/2019 23:37:59   


IMR already confirmed that the Archmage class has been scrapped

My wish is that I had never heard this, and that I could live on in blissful ignorance.
Post #: 29
11/9/2019 7:11:30   

+1 for trading system.
AQ  Post #: 30
11/9/2019 7:33:17   


Yes a trading system could circumvent more rares to players who lost a chance at getting them. I would also like to see the trading system sometime in the future.
Post #: 31
11/9/2019 15:18:44   
Cinimo D

Of course I'd like the Trading System to officially become a thing.

It'd also be nice if they brought older items up to level 150 or made some old items scale with your level. I still enjoy using Ancient Doom Knight, but it'd be great if it scaled with me or had a level 150 version. I wouldn't expect them to do this right away of course as it may not have an impact on every player, but it would be nice.
AQ DF MQ AQW  Post #: 32
11/10/2019 11:14:08   

I'm not quite as hyped for a trading system as others are, but it would be nice. Personally, I would like to see:

1. Stat system fixed. So many builds have been broken by the cap update. It could be fixed by finishing the stat changes that were proposed, but we've had no update on it for a long time. Basically all non-pure builds are at best, in a weaker position than they were before, and at worst, totally unplayable thanks to DEX still being a requirement.

2. Paxia class and update. I know Ultrapowerpie is working on writing some new content for Paxia, but it would be really nice to see some way for the different clans to actually have relevant, updated gear and gameplay bonuses. A class/new subrace armor would be awesome! Clan competitions wouldn't really be necessary, but there's so much that could be done with the clan bases. Fight battle buttons, clan-themed estates, quests to rank up in your clan like you do the subraces, etc.

3. Some sort of change to the policy of "we never touch a departed staff member's ideas ever again." Yes, this has to do with Archmage, but also with how so many ideas over the years have been abandoned because their original creator left the company. The most recent example of this would probably be the rushed, anti-climactic ending of the Truphma saga. It was clearly something that was just thrown out there because something needed to be done, but no one had the motivation (or permission?) to actually tie up the various plot threads present in that saga. So instead we got a deus ex machina hand-wave of "Poof! Now the truphma and Eukara are gone, the end," with a little tease of more Drakel-Cube releases that never materialized.

4. Class updates. Seriously, this is something I would like to see more than just about any other type of content. They did amazing work with the Werewolf/Vampire/Neko updates, so why not apply those same skills to the other old classes? Having viable, end-game class armors would, imo, add so much more to the game in terms of fun and variety than just constant new GGB armors. Not that I have a problem with those at all, it would just be nice to be able to actually play as a pirate, ninja, martial artist, wizard, beastmaster, etc. in the endgame. And we know that Kalanyr isn't coming back, so for Lorithia's sake just please have the current staff make their own take on Archmage!! It's not like it's somehow disrespectful to have the current staff release their own version of an end-game class for magic users that has been promised for YEARS! I know that vampire and necro will be considered the go-to classes for mages, but it would be nice to have one that wasn't tied to darkness/undead themes.
AQ  Post #: 33
11/10/2019 12:43:49   

1) Class Revamps. Seriously, I cannot overstate how much this would improve the endgame experience. If literally all of 2020's update schedule were solely focused on class revamps in the style of Werewolf/Vampire/Werepyre, I would be happy.

2) An update to the crafting system that was hinted at earlier this year.

3) An Ultraguardian Armor Update. I've given my own input on how that might look here. Just make them be viable as fully-offensive endgame armors instead so we don't have to run compression just to have a good armor in our no-drop element.
AQ  Post #: 34
Page:   <<   < prev  1 [2]
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> RE: NEW YEAR (2020) WISH for AQ
Page 2 of 2<12
Jump to:


Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.

Forum Software © ASPPlayground.NET Advanced Edition