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Multi-world Gifting

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11/5/2019 23:35:26   

Gifting 2019 is coming up fast, and I want to fully flesh out an idea I've been tossing around for a while now. The basic idea is that you have two gifting options: 1) The normal gifting option to gift everyone in the room you're in for one world for 325 Varium; 2) An option to gift everyone in one room throughout all worlds for 1000 Varium.

Now let me address some problems I anticipate people might have:

Why does this work? Think about it: Optimally, a room will have 140-150 people in it when people gift, since it's the same cost regardless of number of people. With my suggestion, you'd have to have triple that number (420-450) throughout the worlds gathered in one room to make it more effective than the normal option. It would be more difficult to get that many people coordinated, but you could quite possibly exceed 450 and make the 1000-Varium option even more efficient than the 325-Varium option (e.g. gifting 500 people --> 2 Varium/gift vs. gifting 150 people --> 2.167 Varium/gift).

Why implement this when the current gifting option already exists? First of all, as I've already stated, it could potentially provide even more gifts for a lower price (although not a ridiculously low one), both for the people receiving the gifts and the gifter himself/herself -- a win-win scenario. Secondly, it would completely solve the complaints and heartbreak for those who can't get into gifting rooms because the world in which gifting is occurring is full; obviously multi-world gifting won't be as common as normal gifting, but it would at least give everyone a shot at getting a decent number of gifts. The full-world problem was a huge issue last year and this feature would solve it without having to increase world limits.

Why implement this when global gifts already exist on gifting streaks? Aren't we trying to prevent people from sitting idle in the game and receiving gifts? Global gifts are different; when a global gift occurs, everyone in the game is gifted, regardless of room, world, or battle status. (They're also not very common, which is a good thing in my opinion since then idlers don't receive massive numbers of gifts.) The feature I'm suggesting is still room-specific, just not world-specific. Therefore, you still have to relocate to the correct room to receive gifts, thereby negating the problem of botters/idlers.

I'd appreciate feedback on this. I've given it a lot of thought, but there still might be some issues I haven't considered. I want to work them out so we can have this system; I think it'll make a lot of people happier.
Epic  Post #: 1
11/6/2019 16:39:42   

Honestly you should just run for politics!

Supported I suppose.
Post #: 2
11/6/2019 21:56:35   
InFlamed Fury

I have two problems that I see with this.

My first problem is that not everyone who is online at a given time will be on twitter chasing the gifting rooms, so getting 150 people in the same room on at least 3 different worlds (to make it so you would break even) would prove to be a difficult task and might not make it worthwhile for the gifters to drop 1k varium on one gift.

My second problem (however this could also be argued that the gifters just don't do the 1k gift) is that there are alot of people out there who would prefer to get or give 3 gifts instead of 1 for a similar price, which also comes back to my first point of giving a serverwide gift to everyone in the same room on different worlds only becomes worthwhile if there is 450+ people in that room.

I guess that my issues would only apply in specific scenarios, but i also think it's a lot of work for the devs for something that *might* be used.
AQW Epic  Post #: 3
11/12/2019 22:12:33   

Ooooh boy. Itís November and I really like this idea. I really hope this would be seen and given attention. Would love to see this implemented in game! Just imagine the relief of stress for you knowing you donít need to be in the same room and world. Just be in the same room on any world and voila! Nice! For people who badly need credits and tokens theyíd really love this and also for the gifters, more gifts to be given and more achievements, another one is for the devs and ED team, more competition on gifters would mean more varium purchased. Itís a win-win-win situation man! I donít see any negativity in this idea.
AQ AQW Epic  Post #: 4
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