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Hunter's Darklaw question

 
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11/9/2019 23:54:54   
Ryu Draco
Member

So I was trying to work out the damage formula for some equipment so that I wouldn't have to bother everyone so often. However, when looking at the Hunter's Darklaw I noticed something off about the output when I tried to calculate the trigger formulas.

Dracopyres: Base is multiplied by (85 / 91 * 1.15) = 0.934 * 1.15 = 1.074

Werepyres/Dracovamps/Weredragons: Base is multiplied by (85 / 89 * 1.10)
= 0.955 * 1.1 = 1.051

Weres/Vamps: Base is multiplied by (85 / 87 * 1.05) = 0.977 * 1.05 = 1.047

Did I calculate those correctly, because if so than a 7% damage increase on Dracopyres only seems somewhat lacking. The only real advantage it seems to offer is elemental coverage for all Darkovian enemies, which outside of Role-Playing is not a major issue for anyone with normal coverage.
AQ  Post #: 1
11/10/2019 7:59:00   
afterlifex
Legend-X


You are forgetting it's also getting BtH, which is what the 85 / 91 is accounting for. 85 is the base assume accuracy rate. 91 being 85+6
AQ DF MQ AQW Epic  Post #: 2
11/10/2019 19:02:52   
Ryu Draco
Member

Wait, so that's for a conversion of damage to accuracy?
AQ  Post #: 3
11/10/2019 21:16:03   
afterlifex
Legend-X


Correct, it's starting with a basic boost like 10% ( 85 / 89 * 1.10 ) and adjusting it based on the extra BtH (85 / 89 * 1.10). Assumed BtH/New BtH * trigger
AQ DF MQ AQW Epic  Post #: 4
11/10/2019 23:20:11   
Ryu Draco
Member

Alright, so they're effectively bonuses of 15,10 and 5, but because it's stated more towards being an accurate weapon, they don't appear as impressive. Thanks, that explains quite a bit.
AQ  Post #: 5
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