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Kusanagi, Perfectly Balanced Blade, Thundersplitter/Lord of Thunder's Spear/Staff

 
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All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> Game Balance Issues >> Kusanagi, Perfectly Balanced Blade, Thundersplitter/Lord of Thunder's Spear/Staff
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12/6/2019 16:28:15   
Legendary Ash
Member

Follwing the change in BtH formulas from
Melee: STR/16 + DEX/16 + LUK/20
Magic: INT/16 + DEX/16 + LUK/20
to
Melee: STR*(3/40) + DEX*(3/40) + LUK/40
Magic: INT*(3/40) + DEX*(3/40) + LUK/40

The change in assumed stat standards from IMR:
quote:

Update: Kindred weapons' effects now cost 13 charges (Melee/Ranged) or 10 charges (Magic).

Balance: It's impractical to assume 200 INT / 0 DEX / 0 LUK; you have to use the weapon for so many turns without the autohit that any exploitation is minimal. Assume 200 INT / 100 DEX / 100 LUK (ignore lower levels). That's 75% accuracy. Autohit means you deal 1/0.75 damage, which is 33.33% or 13.33 charges; round to 13. Magic is *0.75 that, so 10 charges exactly.


So this means Kusanagi and Perfectly Balanced Blade update to *.7 damage is outdated and inconsistent.
It should be assuming 75% accuracy and +5% from MC, which would be *.8 damage penalty.

The below is taken from Post 79
quote:

If you click the weapon, it shifts into "Gungnir" mode. This mode no longer pays any HP cost, and the weapons lose their BtH leans, instead paying damage to become an auto-hit weapon similar to Kusanagi and Perfect Blade. For Melee/Magic this means the weapon does *0.65 damage, base hit rate is 50%, STR or INT gives 15%, DEX gives 10%, and then LUK gives a final 10% to reach 85% total. For Melee/Magic assuming player only has STR or INT so the weapon should deal only 65% damage. For Ranged, you're going to want DEX to do damage in the first place, so we assume you'll still have DEX to hit 75% hit rate, so weapon does *0.75 damage. This effect however only applies to the weapon/specials, not to any spells/skills.


Therefore Thundersplitter/Lord of Thunder's Staff should follow Kusanagi's and Perfectly Balanced Blade's *.8.
Lord of Thunder's Spear should assume 200 Dex and 100 Luk, which is 82.5% accuracy, and therefore should have a damage penalty *.875.

I think the MC should be a power bonus instead of compression despite a toggle, since Kindred's weapons operates on a manual click to activate its effect, which is similar to a toggle that works on a per turn basis.

< Message edited by Legendary Ash -- 12/6/2019 16:36:10 >
AQ  Post #: 1
12/8/2019 11:34:57   
  In Media Res
 Recovering!


quote:

So this means Kusanagi and Perfectly Balanced Blade update to *.7 damage is outdated and inconsistent.
It should be assuming 75% accuracy and +5% from MC, which would be *.8 damage penalty.
This is different -- with Kindred you're assumed to be using it some turns without the penalty and some turns with, so it's harder to abuse, so it gets a lower penalty. (Using the pet/other items to get 100% uptime is a valid combo/strategy that we want to encourage.) Kusanagi/PBB/Gungnir always get the boost, so they assume 65% hit rate.

It should probably be *0.7, though.
AQ  Post #: 2
12/23/2019 9:04:15   
ruleandrew
Member
 

Burst spell (no bonus damage): 1.5*0.75=1.125 melee unit

Vidrir's Judgement (no bonus damage): 1*1=1 melee unit

(Vidrir's hp cost) is 1.0588*(Burst spell hp cost).

Burst spell example: Destruction Burst

Build assumption (level 150): 250 INT, 150 CHA, 125 END, 125 DEX and 100 LUCK,

< Message edited by ruleandrew -- 12/24/2019 19:53:04 >
AQ  Post #: 3
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