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=DF= January 11th Design Notes: Daybreak

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1/12/2020 9:07:03   
Wolf Rider



Hey there, heroes!

This week, the next quest in Book 3's main story is here! While Swordhaven has been under siege from monsters and elementals emerging from the out-of-control Magesterium rift, The Golden Hand, a pair of Magesters has made their way across the battlefield. As they approach their goal, will they make it in time? Or will Swordhaven be doomed to be buried under endless sand and sun?

Head over to Queen Victoria in Book 3 Swordhaven and go to your Greenguard Alliance war camp to play this week's quest: Daybreak!

Also this week, a bunch of class bugfixes!
•Ascendant ?"The Staff" and "Aksal's Light" now correctly count as "hits".

•ChronoZ ?Can now use on attack weapon specials.
?Fixed issue where Dimensional Stab would display incorrect cooldown when using "Kick".

•Cryptic ?Fixed turning around in place after using "Mental Assassination".
?Removed "+180 Defence" pop up from "Illusion".

•DoomKnight ?"Corruption" no longer affects the caster when used against Beast/Bug/Fungus/Plant/Avian enemies.
?"Void Barrier" damage reflection is now reduced by half every hit, but starts at 100% reflect damage, up from 40%.

•GPS ?"Overdrive" now properly applies 200 Crit.
?"Overdrive" animation no longer stalls.
?"Nanobots" now heals for its proper duration.

•Icebound Revenant ?"Fortitude of Frost" description now matches its effect.
?"Revenant's Curse" and "Icebound Fury" now apply on the turn used.

•Master Soulweaver ?Can now use on attack weapon specials.

•Necromancer (All versions) ?"Inspire Terror" now correctly decreases the "Shadow Seed" counter.
?"Shadow Seed" no longer persists between battles.

•Ninja ?"Walk Within Shadows" now takes effect on the turn use.
?Fixed inconsistecies when using "Blurred Vision".

•Ninja Monkey ?Now plays an animation when using "Defend".

•Paladin ?"Greater Heal"'s description has been updated to reflect that it removes ALL effects.
?"Greater Heal" now properly purges effects on the turn used.

•Rogue (All versions) ?"Smoke" description typo fixed (Defense, used to be Defence).

•Shadow Hunter ?"Night Shield" cooldown reduceed to 6, down from 9.
?"Counterattack" combo duration increased by 1.

•Soulweaver ?"Soul Annihilation"/"Soul Torn " DoT now shows a tool tip when affecting a target.

And that's all for this week!

Coming soon: Underworld Epoch's art has been completed! Coding and bug-fixing Epoch is taking a bit longer than expected, but it's coming soon!

Have theories about the story? Have feedback about today's release, or the game? Having trouble with any fights? Want to discuss all things DragonFable?

Join the discussion on the official forums!

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Check out the Artix Games Launcher!

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Tags: Verlyrus
AQ DF MQ  Post #: 1
1/13/2020 0:21:29   


Where's Uaanta when you need her, she's dealt with a death sun before!
DF  Post #: 2
1/13/2020 9:46:51   


A bit shorter for one character, but enjoyable quest still. Since both of my secondary characters have catched up with the main story, it is fun to get three quests per release, in a way.

But I'm glad that I chose Golden Hand with my main, as it opens up the lore of these Tytans and Rifts.
DF  Post #: 3
1/13/2020 14:35:45   


Getting Dr. Who vibes from the new warbeast(?) we've just seen. I don't have a third character that's made it to this point in the story, so I can't speak for the Rose route, but us GHbros got more interesting dialogue than the Vind route for sure.
DF  Post #: 4
1/18/2020 4:18:41   

Hmmmm......so are we going get to fight the titan? Dragon would be out of commission or a wild rodeo of staying on one of its stabbed eyes

Also any chances we'll see a unknown person trying to steal to drain this tytan's power to forge a weapon from the grounds of where the person was laying down formations and materials needed?

< Message edited by LurkBlackSmith -- 1/18/2020 4:27:35 >
DF  Post #: 5
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