I feel like the essence of the Inn since its creation was doing a hard, challenging fight for a strong reward, but as of late, it seems to be built around grinding easy, or mediocre at best, challenges several times for weak rewards and this really doesn't sit well with me. I do enjoy grinding and use it to pass a lot of my free time but I feel like it should largely be kept out of an area built specifically for challenges. The Timetorn Matrix and Dreamspace Togpocalypse Invasion were a change in the then usual pattern of hard challenges and it was refreshing to once in a while have something that was different in its own way, and while I particularly adored the Exaltia Tower, it seems that grinding has pretty much become a norm in the Inn.
The Corrupted Seven glorify hyper offensive classes and pretty much force you to use them as anything else would be quite impractical. This argument has been made by several people in the Pride thread, so I'm not going to get into that. This limits creativity and experimentation. To add to that, Gauntlets also vilify experimentation, especially when they're to be farmed, as you pretty much have to use the strongest offensive class and build you can get your hands on, as no other type of class or build is feasible.
There's also the issue that a lot of the fights just don't fit in a Gauntlet style challenge. Wrath forces you to run an anti-crit class/build and that's fine as a standalone challenge, but in a Gauntlet, it feels like you just have to drag yourself through it with a suboptimal build and hope for the best. Sloth simply just heals if you don't do anything to it on the first few turns, which is also not much of an issue in a standalone fight, meaning that once you're in a battle with it you can just heal back to full with no consequences (even though this is advantageous since it's right after Wrath).
But by far, the worst part of the Gauntlet is the abomination that is Pride. First of all, it has a 3 turn stun in a DPS race of a fight, which is all sorts of disgusting. Furthermore, all strong offensive classes require some buffs to be able to deal damage, and you can't actually play normally until a few turns in, which is worsened if it activates Superior Superiority. Once you can actually start attacking it, if you're unlucky, it could potentially have a stronger barrier, better reflexes, or greater resistance. Since she's way at the end of the Gauntlet. after getting to her with sheer determination, you could have your entire run ruined because of terrible luck. Pride on its own is already a terrible fight but it's way worse when it's at the end of the gauntlet.
Lastly, you have to grind this fight 13 times for the rewards. I don't think I need to elaborate on that lol
I beat Pride and I got to Pandora after several attempts, but I didn't manage to beat her because I didn't heal after Pride (I wanted to get a perfect run), so I can't comment on Pandora aside from the fact that she looks amazing and her animations I did get a glimpse of were marvelous. I can't wait to actually get the rewards, her Scythe would look so good with Epoch and perhaps some of the Exalted Wings, and while the fight is tedious, the pictures I saw of all its rewards (the Chibi Pandoras and Elpis) motivate me to pull through and actually do it. They're kinda disappointing statwise but I have most of the best gear anyway so I'm not gonna complain about that. I wish the capes could just mimic the stats of the Unraveler Wings or some other strong cape though, so if I wanted to use them for fashion I wouldn't have to spare two separate bag slots for it >~<
I really hope the next Inn Release will pick up where Ancient Duo left off, though. From what I heard, Pandora is easier than Pride...