Sol
Member
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quote:
Revamped -mancer Bloodblades and Bloodzerker Blades. Kam says: Melee/Magic Ice/Light/Water and Fire/Water/Earth Swords, same as before where you pay 15% Melee in HP cost to deal +15% Melee damage, and MC is +5% damage. Effectively this means you deal +25% damage with weapon attacks in Magic mode, and +20% damage with weapon attacks in Melee mode. For the -mancer Bloodblades you also deal +5% damage with weapon attacks when in any Bloodmage armour, and a further +5% damage if you're in the Bloodmage armour that matches the weapon's element (e.g. using Cryomancer Bloodblade and Cryomancer Bloodmage). Bloodzerker Blades are the same with Bloodzerker armours and Bloodzerker armours that match the weapon's element. Those are still the same, changes however are as follows: First, these all scale now, so sample numbers are below. Second, the HP cost on these has been adjusted to no longer be based on a % of a 0 END player's max HP, and instead they're now the equivalent MPCost/1.5. We felt that HP costs were a bit low for the benefit that they were giving, so our initial method for HP cost is being ditched and being replaced with this new one. Finally, the weapons will now also affect spells/skills of the weapon's element/damage type. Essentially the bonus on these is halved since it's affecting a spell instead of a weapon attack. So you deal +10% damage for the HP cost + MC effect (this doesn't change no matter if the weapon's in Melee/Magic mode, but the spell/skill's damage type/element must match the weapon's regardless), +2.5% damage if wearing a Bloodmage armour, and a further +2.5% if wearing a Bloodmage armour that matches the weapon's element. I'm a Mage so I'll be looking at just the Bloodmage and Bloodblades. From what I understand, if I were to equip Hydromancer's Bloodblade + Hydromancer Bloodmage, I would get the following weapon boost to Hydromancer Bloodmage's armour skill : +25(because Magic mode)/2 = 12.5% damage for HP cost + 5% damage from MC effect + 2.5% because I'm in a Bloodmage armour + 2.5% because the Bloodmage armour matches the weapon's element For a total of 22.5%. Is this calculation correct? Thank you
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