I believe the Paragon Fiend Mount was just updated now.
Whats your opinion on this?: from info submission
Additions to the Paragon Fiend Mount armour!
Also has two skills, one when mounted, one when dismounted.
Mounted uses weapon for element and damage type and is a 3-hit weapon-based skill. Costs 100% Melee in SP if using Melee/Ranged, or 75% Melee in SP if using Magic. The skill does 200% damage as a base (still follows armour lean for this), and then pays 50.575% Melee out of its damage (so for Melee/Ranged it pays 50.575/1.25/2 = 20.23% of the total skill damage, Magic pays /0.75 = 26.9733...% to achieve the same effect) to attempt a -(25*MobEleRes*Hits/3)% damage Choke on the foe for 4 turns. EleRes is determined by the most recent hit that was attempted. This is on a 50% save and inflicts with (STR/DEX/INT for Melee/Ranged/Magic)/LUK, mob resists with END/LUK.
The dismounted skill uses weapon for damage type, but is locked to Energy, and is a 2-hit spell-based skill. Costs 100% Melee in SP if using Melee/Ranged, or 125% Melee in SP if using Magic. Skill does 200% damage base, and is not affected by armour lean. It then pays 30% Melee to attempt a -15 MRM DefLoss on the foe for (Hits*2) turns. +4.25 BtH is worth 5% Melee, /0.85 due to the hit rate of the inflict attempt makes it +5 BtH, and 50% save means 1 turn of -5 MRM is worth 2.5% Melee, so 1 turn of -15 MRM is worth 7.5%, and max 4 turns makes that 30%. Is on a 50% save, uses the same inflict/resist stats as the mounted skill. Both Melee/Ranged and Magic versions of the skill pay the same damage, the difference is in the higher SP costs on the Magic version.
< Message edited by TimeSeer -- 3/23/2020 9:40:54 >