honestly , i should just respec to mage , considering i got a poelala by mistake from an ultrare gift box. But i dont particulary like mages.
Still , i find it kinda crappy how the game balance is tho. Mages for example have way more versatility ,especially in equipment.
Mages can play in defensive armors (therefore getting hit a lot less or get hit for less damage) , and still do a lot more damage then warriors can , while warriors have to run offensive armors , and offensive shields and still do less. On top of that , they can also take the FO armors as well , and perform better as well.
If we were to trully roleplay here , mage armor/robes should all have **** defenses and resistances. The problem is that the game doesn't lock you into a single class to restrict what you get to wear. Personally , i'd make items have stat requirements to balance the game in a way. Make warriors get the best avaible armors/wepons , and give the mages the better misc/spells. It would actually balance the classes a bit better , and actually differentiate equipment for both , making a lot more items relevant when not everyone has to wear the same thing. As it stands , mages can pretty much play the same way as warrior can with magic wepons/swords , and use the same armors , while also having access to casting huge burst spells.
Like....you could legitimatly put a mage in a fully bloodzerker armor with a bloodzerker sword , change the attack to magic , and only do slighty less damage then a warrior would do in the same equipment , which is kinda bullcrap.
< Message edited by andrey -- 4/25/2020 15:57:54 >