I will note that for warriors Minotaur's Pride should give a very similar albeit slightly lower boost to overall damage and a slight boost to BtH. Blood Contract's main benefit is its universality and no upkeep.
Elemental Boosters Chilly and Ramssy boost ice damage and fire damage, respectively. They're stronger than your normal booster pets but are locked to a specific element. We also used to have Mog Lightnaut, which boosts energy damage. These are relatively low-priority because of niche benefits, but they are worth noting.
Zealot's Wrath used to be the definitive best light weapon in the game but has since been nerfed. It is still a strong weapon and relatively cheap, but there are numerous options to use for light. Primate Murder, for instance, uses Morningstar Cross for its synergy with the Bloodzerker armors. The light Bloodzerker blade, when it comes out, and Lumenomancer's Bloodblade are, on average, equally powerful to Zealot's Wrath.
In terms of priority, Dunamis and Thernda are at the top. Dunamis is preferable for weapon-based skills (i.e. Bloodzerker, Subrace Beast Form, and Kindred), and Thernda is preferable for old-lean skills (i.e. White Knight Z, Taladosian Robes, Horo-Show Void Vigilante). Secondary priority is Buffalot. These three are the most important package items because there are no in-game substitutes to the increase in damage they provide. Tertiary priority is Airenal's Lance because there are pretty much no in-game wind nukes, and even if there were, it would still be the strongest. Nevertheless, we are likely to get a wind Bloodzerker at some point, so it would be of less importance then. Quartenary priority is everything else mentioned, as while they may the best or among the best items in the game, there are good substitutes in-game. Every other package item is either not for your build (i.e. Shogun and Ansatsu, which are the best fire and wind guest in the game) or not worth having (i.e. Champion Sets, which are beautiful but are outclassed by in-game items).