| zekefreed777 Member
 
 
   | Dragonslayer Class Suggestion 
 Dragonslayer Suggestion: This is just my image of what I had for Dragonslayer along with Galanoth's build from the Kyrie quest. I think it makes sense thematically along with other stuff for Dragonslayer I've looked up. I feel like Galanoth is Batman with a healthy distaste of dragons. So this is meant to be a Trap Tank Build (STR/DEX/END). I will also make a Golden Dragonslayer re-do with a focus on undead dragons.
 
 
 Dragonslayer Carapace
 
 
 Example Tier:2
 Level: 150 Mastercraft (scales)
 PowerLvl: 153
 
 Price: 96,820,665
 Sellback: 48,410,332
 Location: Dragonslayer Class shop
 
 ***Neutral Armor w/ standard MRM/resists. Reference Numbers Provided***
 
 Combat Modifiers
 Melee: 50
 Ranged: 50
 Magic: 50
 
 Elemental Modifier:
 Fire: 59
 Water:59
 Wind:59
 Ice:59
 Earth:59
 Energy:59
 Light: 59
 Dark: 59
 
 
 Attack is 1 hit w/ normal BtH lean.
 
 Effects:
 - You gain Armor Lean x1
 - This armour comes with a variety of armour skills:
 
 Class Title Ability: Dragonslayer Basic Training
 Galanoth's basic training has allowed you to use your strength, dexterity, and endurance to maximize your dragonslaying!
 - Causes all Melee and Magic attacks to use STR/DEX/END for damage/stats/bonuses. Similar to Force of Night on Werepyre.
 
 1).Dragonslayer's Blessing
 The dragonbane ore in your armor is weak to all but dragons, which is where it truly shines in battle!
 - Causes a downtrigger on the armor, causing you to deal  *.8 damage and you to receive *1.1 damage when fighting against anything not a dragon
 -vs. Dragonkin, it causes you to deal *1.1 damage and you receive *.9 damage
 -vs. Dragons, it causes you to deal *1.25 damage and you to receive *.85 damage
 
 
 2). Poison Dragon
 Coat your weapon with a homemade dragonbane poison! It costs «» SP per round to keep the blade coated.]
 
 -Toggle Ability. Pay X SP. Mix of old formula with additional 10% of Melee to effect for greater poison potency***
 
 
 3). Intermediate Dragonslayer Training
 After enduring more of Galanoth's training, you feel stronger and sharper!
 
 - Toggle ability. Pay 50 SP per turn to boost your DEX/END by 35.
 
 4). Anti-Dragon Caltrops
 
 This device allows for Dragonslayers to get the drop on dragons charging you, slowing their advance!
 
 -A clone of Samukematsuri Caltrops that is a quickcast version, with the appropriate penalty to damage, and an additional trigger.
 -*.75 against other creatures, *1.1 against dragonkin, and *1.25 damage against dragons (approximate numbers)
 -OR- locked against all other monsters except those tagged as dragonkin or dragon with an appropriate damage boost
 -Goal is to have a good enough downtrigger that allows for good damage against dragonkin and dragons
 -Deals Melee damage
 -10% of Melee to effect for chance to cause Fragile (-X END)
 -This would be dealt as Void damage, so would probably take a penalty for that as well...
 -Costs X SP
 
 
 5). Summon Draykwing
 
 Call a loyal fire drayk to fight by your side! He must have megdragon blood as his breath can deal nonelemental damage to Dragons!
 
 Would keep Draykwing intact, except I would code for his damage to come from DEX+END instead of CHA (1st of its kind guest if possible)
 
 6). Slayer Mana Cores
 
 Cast a wall of floating mana cores made of dragonbane and proprietary dragonslayer runes to set a trap against magical dragon attacks
 -Quickcast clone of Mana Trap (triggers only on Magic attack/Uses SP)
 -Deals Magic Damage
 -*.75 against other creatures, *1.1 against dragonkin, and *1.25 damage against dragons (approximate numbers)
 -OR- locked against all other monsters except those tagged as dragonkin or dragon with an appropriate damage boost
 -10% of Melee to effect that may cause Enfeebled (lose -X INT)
 -Deals void damage so would probably take a damage penalty for that as well...
 -Costs X SP
 
 7. Dragon Fang Spirit Channeler
 
 Use the fangs embedded within your armor to channel the dragon's spirit and use it as your own
 -Quickcast SP trap similar to Mana Trap
 -Deals Ranged Damage
 -*.75 against other creatures, *1.1 against dragonkin, and *1.25 damage against dragons (approximate numbers)
 -OR- locked against all other monsters except those tagged as dragonkin or dragon with an appropriate damage boost
 -10% of Melee to effect that may cause Broken Spirit (-X% of SP cannot be used/similar to Fragile)
 -Costs X SP
 
 8. Dragonslayer's Might
 
 After being exposed to so many dragons, you develop a targeted tolerance to their attacks over time!
 -Similar to Dragon Hide armor/ Cyclops Eye, resistance decreased by a max of 15% to element Dragonslayer is hit by
 
 9. Slayer's Enduring Tenacity
 Your growing endurance as a Dragonslayer grants you a bonus to your strength!
 -Boosts damage relative to END (i.e. max of *1.2 per 250 END)
 -Costs X SP
 
 10. Dragon Buster
 Draw upon the power of all of your training and alliances to deal a devastating 5-hit attack!
 -5 hit attack with 4 hits (like Dragonstrike Strike) + guaranteed hit of Call Forth the Fire Dragon
 -The first hit is a Normal Attack with trigger boosts described above. You heal HP equal to 80% of the damage inflicted, rounded normally.
 -The second hit is a Normal Attack. This damages the opponent's MP.
 -The third hit is a Normal Attack. This damages the opponent's SP.
 -The fourth hit deals a normal attack with 15% melee for chance to inflict Crippled
 -The fifth hit is Call For the Fire Dragon, which does more damage relative to how much Dracomancer is leveled up
 -Only difference is that all 5 hits are guaranteed and the bonuses are swept and up to date with numbers.
 
 This is my revised take on it. I think I wanted to leave a lot of things the same with a few elements re-arranged to maximize the potency of being a Dragonslayer with the thematics. I may need some help with the numbers though because they are not my forte.
 
 < Message edited by zekefreed777 -- 5/30/2020 18:58:10  >
 
				  		 |