Beep Beep! ArchKnight AQ / ED
June 5th, 2020
After several of our balance updates, we've seen the win percentages move quite a bit, with Bounty Hunters surging ahead in terms of 1v1 win rates. Currently, Cyber Hunters lag behind the most in 2v2 and 1v1 win rates so we took a look at their skill and did some shuffling, including replacing the duplicate skill Cheap Shot, with a new skill Precision Strike to better synergize with their affinity for energy manipulation.
Energy Parasite: energy return increased to 1.2X return instead of 1.0X.
Fireball: Starting energy cost is 90, increasing by 20 points per lvl instead of +15
Frenzy: Starting energy cost of 40, increasing 10 points per lvl
Overload: Improves with every 0.35 Dex instead of .32
Plasma Rain: Improves with every 0.32 Dex instead of .35
Venom Strike: Energy cost increases by 30 energy per lvl; Cooldown increased to 4 turns
Precision Strike: Replaces Cheap Shot; Does additional damage and deals 15% damage to target's energy pool; Improves with every 6.5 Technology; No weapon requirement.
Plasma Grenade: Improves with every 0.2 Tech instead of 0.4.
Adaptative Offense: Improves with Strengh instead of Dexterity.
True shot: Energy cost increased by 15 energy to 100
Phantasm Blast P and E: Reduce base energy to 35%, max 55%; Warm up removed
While this week is light on content, we're planning to make up for it next week with a grand Suggestion Shop release! Thanks to the AE Forum Suggestion Topic we've been able to pull many inspiring designs to realize in game! The items are still underway so if you have an last minute submissions, don't delay!