trey1232
Member
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I will be frank: I am color blind. I cannot for the life of me see the difference between an item requirement I already have in a merge shop and a requirement I don't. I find myself flipping back to my player inventory to confirm each time I want to make a merge. This is most noticeable currently in the Doom/Destiny merges and the Inn merges. Changing from Red/Green to Red/Black (personal preference) or Red/Blue would make the difference between unowned and owned items more easily distinguishable for me. I will admit in the grand scheme of suggestions, this might seem a bit nitpicky, but it is something that has been sitting in the back of my mind. Other suggestions: - Keyboard controls for movement/selection instead of mouse (This one would be pretty difficult to implement in a short time. Some prompts in this game only come and go based upon player distance to the NPC. A default button would need to be determined for every interface in the game, and re-selected if backing out of nested menus. There are too many abilities to comfortably fit on a single row of a keyboard in battle, and moving a box using the arrow keys for skills would be quickly tedious for classes that use skills on the edge a lot)
- Increasing the font size for character dialogues (I think this one might be a problem, since the size of text is occasionally used for comedic/dramatic effect, and seems to be bound to only appear in speech bubbles).
- Dedicated button for activating weapon elements/forms in battle. The hit box on the weapon is a little small when the player is facing a giant opponent (e.g. the Elementals in Voltabolt's Challenge, Akriloth in the Fire War), and is a bit unintuitive on classes that hide the weapon completely.
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