So looking at the info subs formula (and assuming your post about the 0.7 vs 1.4 typo is right): +1.4*[1-reduction multiplier]*(1 / (100-[Save DC]))
and werepyre terror skill:
LEVEL 4 - TERROR
Active skill, Inflict Panicked on your foe (-5/28 damage). It automatically inflicts it, but the monster can shrug it off with a save at a +0 bonus (inflict with max(INT,STR)/LUK, resist with CHA/LUK). This doesn't take a turn, and you can only use it once per turn.
For the panic inflicted, void charge has these numbers:
reduction multiplier is -5/28
The monster makes a save with +0 so Save DC is 0-1
< Message edited by Kurtz96 -- 6/27/2020 18:33:21 >