Digital X
Beep Beep! ArchKnight AQ / ED
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July 3rd, 2020 Independence Day Eve Fireworks! Fireworks everywhere! New weapons, new cores, major core re-balancing, and a new achievement are coming this Independence Day Eve release! New Command To help aid the festivities this weekend, we've temporarily added a /fireworks command to be used in the game chat. Try it! It's a blast! New Items New weapons and armors have been added to the Overlord Guard in the Overlord Facility. For those powerful enough to access the Exquisite Legendary Arsenal, a CC version of the Seraphic Inquisitor Armor is now available! Overlord Guard Energy Stars and Stripes Energy Carrierzooka Fireworks Launcher P Fireworks Launcher E Exquisite Legendary Arsenal Seraphic Inquisitor M CC Seraphic Inquisitor F CC New Hairstyle Seraphic Inquisitor Helm CC Home Items Classic Vendbot Bank Gold Vendbot Bank Achievements Open the achievement shop to claim the new 2020 edition of the Independence Day achievement! Independence Day 2 Independence Day achievement removed from shop New Cores In order to make some underutilized Passive cores more tactically useful, we've created new "merged" cores that combine the traits of 2 other Passive cores into one. Ballistic Shield: +10% chance to deflect attacks, reduces damage when you deflect +20% Super Scope: -10% chance to be deflected, +20% damage when attack deflected Balance To increase the usefulness of underutilized cores and decrease the reliance on other passive cores, several passives have received crucial re-balancing. Ideally, this will lead to more build diversity as new effective strategies emerge. Cores: Primary Master: +35 Damage, increased price to 10000 Credits, 395 Varium Sidearm Mastery: +55 Damage, increased price to 10000 Credits, 395 Varium* This core was bugged as it was and changed to give +4% Gun Damage Auxiliary Mastery: +60 Damage, increased price to 10000 Credits, 395 Varium* This core was bugged as it was and changed to give +15% Crit Nanosteel Armor: Decreases the ignored defense of incoming critical strikes by 30% instead of 20% Strength Boost: Lowered to +3 Strength from 4 except for Primary variant which remains +4 and has been renamed to Prime Strength Boost (New cost of Prime core is 8000 Credits, 295 Varium) Dexterity Boost: Lowered to +3 Dexterity from 4 except for Sidearm variant which remains +4 and has been renamed to Prime Dexterity Boost (New cost of Prime core is 8000 Credits, 295 Varium) Technology Boost: Lowered to +3 Technology from 4 except for Armor variant which remains +4 and has been renamed to Prime Technology Boost (New cost of Prime core is 8000 Credits, 295 Varium) Support Boost: Lowered to +3 Support from 4 except for Auxiliary variant which remains +4 and has been renamed to Prime Support Boost (New cost of Prime core is 8000 Credits, 295 Varium) Eternal Enhance: +4 Strength, Dexterity, Technology, and Support Blood Mage: Brutal Strike: Removed staff requirement UPDATE from Nightwraith: Nightwraith @Nightwraith_ED · 10m It looks like the Sidearm Mastery Core was conflicting with Deadly Aim! The buff has been changed again to +15% Crit. Tags: Nightwraith
< Message edited by Digital X -- 7/3/2020 19:41:25 >
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